Aurel's Forum Posts

  • Wait, what? : )

    Thank you so much for telling me this!

    I already had a few pre-order from usa or uk, but nobody told me the paypal form was in french only yet.

    You should not have to translate it.

    I'll change that tomorrow morning, thanks again!

  • Beaverlicious > Yep, this one : )

    It could sound like a minor event to non-european people, but it's actually the largest gaming event in the world (between 300 and 400 000 visitors).

    (Which is a bit scary, to be honest)

    Kyatric <3 !

  • Some updates and good news for Penelope!

    First, the game has been selected to be part of the Indie MEGABOOTH at Gamescom, which is pretty cool as it will be the very first time I'm doing something like this with my own booth and all.

    The game demo will be playable by the Gamescom public, and I really hope to get some interesting feedback to make the game better.

    If you're living or coming to Germany in August, please come say Hi!

    Also, I quickly made a website for the game. You'll find GIFs and a pre-order sale to support the game if you're in the mood. And more GIFs (I really like GIFs).

    http://www.the-next-penelope.com

    Right after the Gamescom, I'll record the second video devlog (on 3), showing new weapons and worlds. Hope you'll like it : )

    Keep up the good work with your games, C2 makers!

  • Same here. Glad to know I'm not crazy.

  • Thanks a lot! I'm sure there will be a lot more of great looking games in the next months. Some dev friends in nice studios are starting to look at C2 as a real engine, I can't wait to see wat they'll do with it.

    Oh, by the way, I visit the C2 forums on a regular basis, but I'm not always logged, so sometimes I miss PM or answers. If you want to quickly discuss anything about Penelope, don't hesitate to reach me on twitter ( ), I'm always happy to answer to any question : )

  • Having been a game graphic artist for 10 years sure helps, but I've never done any code or made music before Penelope, I'm a total newbie on a lot of things, and don't consider myself as a "pro".

    (Also, the beam effect you're talking about sure have glitches in my game too! When you're too far/too close, it's not pretty, I'll have to work it again.)

    Thanks a lot for your comment, but please don't give up!

    That's what I love about C2, people who aren't pros can make amazing things with it. We just need to focus on our strenghts. (I see you're a music producer and coder, I'm sure you can make fantastic games dynamicaly linked with music, which I'll never be able to make.)

    It took you a month to get a OK beam effect? Well, it took me a month to make a OK background music like this one:

    https://soundcloud.com/klahp-klahp/bgm-chromeostress

    I wish you the best with your game! : )

  • This looks fantastic!

    I just read the 18 pages of this thread, that's very impressive.

    I will definitely use it for my next game if you're pushing updates on a regular basis.

    Keep up the amazing work, QuaziGNRLnose!

    EDIT: just bought it, because this kind of great effort sure has to be supported.

  • Thanks a lot for all these very kind comments!

    I really hope you'll like it once completed, and if you're going to Gamescom in August, I should be there too with a playable demo if you're in the mood.

    Keep up the good work with your games!

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  • That's really nice to know you're having a look at this... Thanks a lot!

  • Just to thank Ashley for the very noticable performance boost with r166.

    I test my game on 3 computers on a regular basis, and one of them was unable to run the game smoothly (20fps with input lag).

    Now, same weak computer, nearly 50fps and no more input lag... What is this magic?

    I don't know what happened, but, wow, a huge THANKS! for this < 3

  • Don't know if this can be useful to you, but I had the exact same problem few weeks ago, and the very last C2 update fixed this issue for me.

  • I'm super interested in consoles and handelds! : )

    That said, as I'm alone on the project, I know I won't have the time to handle it correctly myself.

    There are a lot of TRC / rules to follow, and I'm not good at it.

    My focus is on the lead PC/Mac/Linux version, and I'm talking with others studios to see how the ports could be made.

    Nothing confirmed for now, I'm at the very beginning of the discussions : )

  • A few months ago, I successfully had a game accepted on Steam without the greenlight process. I'll try to make it happen again, but maybe if I have to.

  • Thanks a lot guys for your support!

    It gives me the will to make a great, great game even more : )

    Keep up the good work with your games too, so C2 can have a beautiful "made with C2" portfolio!

  • Thanks !

    Alpha testing is closed for now, but I'll run another playtest session in a few weeks.

    I'll post here about it, so you can try it and tell me what you think : )