Onzephyr, you know you're like an gamedev angel for me right now, you know that?
I've been playing with C2 all day, and I'm really thinking about recreating my game in C2 to finish it. (I'm 50% in dev, 7 months, but I can re-import all the assets in C2). That's a huge waste of time, but it could worth the effort as I look to all the C2 strenghts and how quick I progress here.
Tried to add my core gameplay, works like a charm in 2 hours.
Added gamepad support, works like a charm.
Particles effects and shaders, 1 hour, works like a charm.
And I don't mention parralax, that was effortless. I figured the GUI thing already because of that.
The whole IDE is brilliant, just brilliant.
For now, regarding the events, I feel like everything easy in GMS will be much quicker in C2, but complex conditions will be a bit harder to handle. As you said. We'll see if I miss GML too much. Maybe, but for now, I don't think so.
I miss my paths, too, but waypoints should do the trick, I found one pretty good example on this forum.
I mostly have to stop searching for begin step / end step, and it should be fine. And understand how to make solid controllers.
If I read you well, my mains controllers have to be a kind of "permanent" sheets. Or do I have to add it manually to each level?
Anyway, you've done enough for me, I will figure it out anyway if it's as well made as the other C2 features.
Thanks again, and again, the transition is very smooth thanks to you.
Heart symbol with my fingers and everyting.
------------
BONUS !
------------
No crash today! ;)