Aurel's Forum Posts

  • Ashley I'm sorry to ask you directly, and I think you've seen the thread about Steam already. And if the answer is no, no big deal.

    But I have to ask: will there be a Steam plug-in in the next months?

    I'm not begging, I just need to know if I will have to hire someone to do the steam integration.

    I'm not talking about workshop or cloud saves, only achievements. I already have a publisher for my work-in-progress game, and we are talking about that kind of costs and I don't know what to answer.

    An official statement would be very useful to plan my next moves.

    Thanks :)

  • I've done some tests 4 different machines, and got a 50/50 experience.

    Sometimes, Chrome is 40% fastest than Node Webkit, sometimes Node Webkit is 40% faster than Chrome. And it doesn't seem laptop/desktop related.

    So, I guess it's just hardware related, and you don't have to worry about spywares or hidden software :)

  • I don't know if this can help your or not but GreenHeartGames made public their html5 > steamworks module here:

    github.com/greenheartgames/greenworks

    As a non-coder, I don't know what to do with it. But maybe you could, so...

  • Ashley

    I already have my answer from Nintendo.

    As it was a question about C2 (the new exporter being exactly or not exactly based on the Nintendo Framework), I was thinking it was OK to ask.

    But if because of these NDAs we can't talk about it, no problem, be sure my topic was not made to cause problems to Scirra.

    ... Case closed, will not talk about it anymore! :)

  • Thanks for the answer, now that's clear!

    I don't see why it was kind of secret, it should be written in plain text so everyone can know if becoming Nintendo Developer worth the try or not.

    Thanks again for the quick answer :)

  • That's my initial guess, but as I don't know if this new exporter is exactly / partially / or not at all based on the Nintendo html5 framework, I'm still wondering.

    (And sorry for mentioning a friend I worked with, I see at your answer it could be read as bragging, I was not expecting this, I just wanted to explain why I had this question about shaders)

  • Hi everyone, thanks for reading this.

    I'm not asking for super secret infos or something, I just need to know if my WebGL effects would be easily supported if I could get a WiiU Devkit.

    A friend of mine at Nintendo told me how it was a bit difficult to make good visual effects with their HTML5 framework because WebGL wasn't supported.

    Is the C2 exporter based on this solution, or is it different?

    I can't find any info about it in the official announcements or comments.

    I would love to know that, and if yes, port my game :)

    Thx!

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  • Same here, massive slowdown since the last update :/

  • necromaster

    That's really nice!

    Thanks for sharing, your effects are really useful to me!

  • I don't like to bump a topic, sorry for doing that, but this one is kind of important, so...

    Now that Node Webkit can handle the Steam API, is anyone making a move on a Steam plug-in ?

  • I didn't want to overreact to your effects collection but seeing nobody else is responding for now, here I go again!

    Thanks for all of this. Grabbing all of these, much appreciated!

  • I'm so grateful for this low res scaling feature!

    I'm making a native 1280x720 game quite heavy on GPU, and now it runs so well even on old machines.

    I now have two profiles linked to global vars:

    1 - 1280x720 scaled to supercrisp full HD

    2- and the "low res" profile including the new scaling method + a full screen sharpen (20%) shader activated only for this mode.

    Even on a full HD monitor, the result is not that blurry!

    That's wonderful.

    THX, THX, THX to the C2 team for this one!

  • " Then, you will be able to pull any non-licensed shader effect from Heroku and Shadertoy into your game/app."

    WOW.

    You Sir are really, really helpful.

  • One more really interesting effect!

    I'm a fan! Thank you!

  • Very nice, once again!

    (It could be a good way to apply fake shadows from clouds on a ground, too!)

    I like how your shaders can be used to mimic 3D textures effects. That's very useful!