atomoso's Forum Posts

  • Inversion

    Cool, let me know what you think about it.

    gillenew

    Hehehehe, thanks.

    San

    This one is a design decision as I want the game to be a survival at heart. You have to find time and space to be able to build or get hit by a robot and do it anyway. Thanks for playing!

    notnsane

    I have to agree with you on all points. The bad language is not needed, and as pointed below I have addressed that. I am still pondering on where to stop on that. Comedy + cartoon + gore can lead to some very interesting results. Think "Mars Attacks!" comics. Thanks for writing all that suggestions. As you will see I have already implemented some of them, but the rest will come to.

    Once again thank you all for playing the game.

    Now here is what has changed in version 1.22.02

    • you can now scavenge junk parts more easily as the radius is increased from 30 to 40
    • the game won't charge you bellow 0 processors if you mash the repair button over a sentry
    • you can now cancel a Build order ( 'B' on gamepad, "Esc" on keyboard ), but still can't move while building
    • bad language removed from the game and replaced with other phrases. updated some of them to sound better
    • you won't need to turn back on the generator once you have reached energy above 0. It will turn On automatically
    • when a PopNut Sentry is ready to be placed the slots will shine letting you know where you can put it
    • the main protagonist will let you know when there is no Energy in the generator
    • the main protagonist will say how to charge it if you are near it and it has no energy
    • he will also let you know how you can gather junk parts if you are at 0
    • the hero will let you know when you can build a gadget
    • fixed a bug where the game won't show you the controls when using a gameplad
    • "Stage 1" will show at level 1 instead of "Tutorial"

    Anyway the latest build is 1.22.02 Please let me know what you think about the changes.

    Btw I am not sure why, but my browser keeps forgetting to get the new version of the build and I have to refresh the page a couple of time before it do. Does anyone know a work around that?

  • Thanks for stopping by. I will definitely focus on making a tutorial very soon. Btw I've checked Star Nomad's greenlight page, and I must say I am impressed as well. You have my vote.

    Leaufai

    Comments like these keep me going guys! Thanks

  • Inversion

    Well, I guess I am the idiot here. There was bug in the save system which prevented you from getting the first upgrade for free, but it is fixed now. Once you got the required resources ( 35 Junk, 15 Processors ) the first icon should become active and you can build.

    Give it another try and let me know if you encounter some other annoying bugs. If you play it in browser you should look for build number 1.22.01 ( for some reason in browsers you will have to wait and refresh a couple of times before it recognizes that there is a new version ) The faster way is to re-download the executable version as it will be the latest one.

    Thanks for playing!

  • At long last my first public Alpha Build is a fact. I will be more than happy to read your feedback guys.

    You can visit http://www.nomoreprobes.com

    Play it in Browser

    or download it from Here

  • Inversion

    Thanks man, I hope to see your feedback after you have played the game!

    regisRquoi

    First of all let me just say one big thank you for your time and interest.

    To be honest I didn't even thought about azerty keyboards. The arrow keys are reserved for the second gadget as you control simultaneously the main character with one hand and the helicopter with the other. I sure have to think about a solution to this, and I thank you again for pointing that out.

    When it comes to the text itself my idea is do as much, as I can myself, but at a later stage I will seek assistance from a native speaker, so things sound right. It is another case if you think that the text is misleading you.

    Can please explain how you have managed to complete the level without gadgets ( turrets, helicopters ) I am not sure which build you have played as I just uploaded the "correct" one. Maybe you've visited the homepage yesterday as I was preparing it for you guys? Anyway pls give it another try and see if this is still the case. You have to download it again. ( for some reason it takes some time for the browser to detect the new version, so my best advice is to Download it again )

    Frankly I am with you on this one. What you have played is the first level and not a tutorial. I've started work on one, but later decided that to make a good one will take to much of my time and ended up with a HowTo screen. I will definitely make a tutorial level, but this will come in a future update. I was expecting that people will see it is an alpha and will look at it with understanding. Not in my defense, but I am the only one working at the game.

    The idea with the small "E" "Q", icon over the character is brilliant. Thank you. I will implement in the next update! How haven't I thought of that is beyond me.

    About the building time, my idea was to teach the player that it is only safe to build when there are no enemies near you, but I know what you are saying about the frustration part. A cancel order you say.... hmmmm

    You can pause the game, use the pause/break button or start on a gamepad.

    Well, not really. There are very few people around me that have played and tested the game. This is the first time I am sharing the game outside a small circle. I guess that explains a lot. Hahhahahaha...

    Once again I want to thank you for you time you have put into the game and your suggestions. I will address most of them in the upcoming updates. The thing is that most of the time I am the only one that plays the game, and the idea of this public alpha build is to change that. With the help of you guys I will try and improve the game as much as I can.

  • StaticCloud

    The game looks very promising , and I like the mechanics. You definitely got the feel right.

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  • DevLog# 12

    After spending some time on making a tutorial I decided that I will leave it for future update. I guess making a good tutorial isn't an easy task.

    • created a "How to Play" screen explaining some of the basic mechanics of the game
  • Here is one from yesterday. Updated the UI and some other stuff.

  • Hi all,

    Long time since my last post, but I decided to take a brake from the project due to some burnout.

    Anyway, now I am back and here is my latest update on it:

    DevLog# 11

    • added "Evade" ability to the player. While in this short state you are invulnerable to attacks.
    • new animation for robot destroyed
    • new fx for gathering Junk
    • new particle for collection processors and gems
    • fixed bug where unit will get stuck during stage 3
    • all robots now share a common family for their health, thus making them more ease to pick
    • update ingame UI art with FX
    • combined two of the upgrades for Canartche-1000 and increased the damage it deals
    • added new ability for Canartche-1000 to be able to shoot rockets
    • player will get a hint when the bag is full of resources
    • fixed some minor bugs

    Michaelb :Thanks mate!

    I gave up on the idea for a full tutorial for now, as it will take me too much time. I will focus on a single screen describing the core mechanics of the game, so new players can understand what is going on in the game.

    Cheers all

  • Awesome work everyone.

    Subscribe to Construct videos now
  • kraed Thanks for the comment.

    Michaelb Thanks. I am almost ready with the public build. Thanks for the support

    DevLog# 10

    • new obstacle "Lava Pool" is now working
    • if you are in close range to the pool it will shoot a Lava Ball at your location
    • standing over the Lava Pool or the splash from the Lava Ball will damage you or your enemies by -1 every 1 sec
    • new enemy "Beholder"
    • Beholder will shoot two beam shots ( projectiles ) once he is leveled with the Y of the player
    • beam shots can hit the player or other robots
    • rgb channel separations effect is used when damage is taken by the player
  • ErekT

    Thank you. I am having a great time creating it, so I am glad it shows. When it comes to the sampling for now I am using Linear instead of Point, because I wanted to have the game running on full screen ( Letterbox Integer scale ). If I use it with Point sampling it looks sharper, but ration gets all messed up. It only works if the art is upscaled x2, x4 and etc.

    At some late stage I will do some experiments with "pixelate" or look for different solution. If you have some other suggestion I will be more than happy to try it.

    ahr Ech

    Me to, I am so eager to read yours and others feedback. And Thank you for the article, that was a great read!

  • Thanks for sharing. Just what I needed for my project.

  • Nice.

    Are you going to animate the background? Clouds, trees, falling leaves etc.

  • procrastinator - Thanks mate. There are a couple of

    Subscribe to Construct videos now
    videos on my youtube channel. In the coming weeks I will be ready with a public alpha build, so you will be able to give it a try

    DevLog #9

    I present you my latest "Obstacle" - the Totem

    • By making full circles around it ( native american rain dance ) you can charge it up, up to 5 times. After that the next circle will trigger a thunder attack:
    • if there are robots on screen it will hit one
    • if it is raining and there are robots on screen, it will hit two of them
    • if there are no enemies on screen, there is a 50/50 change for the thunder to hit you ( the player ) or the main generator charging it with 30 energy

    There are only a couple of things I want to implement before I share my alpha build with you guys.

    After that I will focus on my Greenlight campaign.

    BTW can anyone point me to a good article/ thread about that?