atomoso's Forum Posts

  • onur Thanks.

    I am almost ready with the public alpha-build and as soon, as it is a fact I will send you a link. I will be more than happy to hear your feedback.

  • Raicuparta Simple yet it looks, so addictive. Good idea you have there!

  • @PixelPicoSean : Thank you my friend. You know what, you are right. I need to make them bigger!

    DevLog #8

    Hi all,

    Long time since my last post, but I had to take a break from the project for almost a month during which I tried to relax and work on other smaller projects.

    Anyway here is the latest updates:

    • worked on the Car for my first Bonus Stage. My intention is to create several of them where I will change the pacing of the game by introducing new mechanics. I want to revisit some of my old favorite games.
    • added a new enemy robot with the working title "The Boomer". Once it is near the player or killed, it will charge up, them explode into four diagonal projectiles. Getting really frantic when there are more of them on screen.
    • added camera shake when an enemy robot is killed near the player
    • dynamic shadows during night
    • new evade skill for the player ( still working on it )

    BTW I am getting close to my public alpha build, so if you are interested in the project and want to try it, please do let me know to send you a link.

  • @Beaverlicious: Yeah. My short goal is to create a playable Alpha build, so I can share it with you guys, then make a trailer and start my greenlight campaign. I want the public build to contain the first five stage, a Bonus level and the Boss fight, and also the ability to upgrade three gadgets. Once I am done with all that I will be ready for it ( I guess )

  • DevLog #7

    Added some small changes to the game that led to some big effects on the gameplay. Instead of charging the generator while you are close to it, now you have to spend "Junk" and convert it into "Energy". This adds a whole new strategic element to the game, because now you have to choose either to wait and gather more to be able to build gadgets or charge the generator and fight now.

    • new art for processors resource
    • processor resource will now fly to you if you are in range
    • I've added the ability to turn on and off the main generator ( Gamepad Y )
    • generator's lights will consume resource "energy" during night
    • now you need to use "junk" in order to create "energy" ( 1J for 2E )
    • fixed some bugs with generator's animations and created turn on/off anims
    • all new art assets for robot "Clap-Clap"
    • obstacle Magic Chest now spawns gems instead of cherries
    • added new sounds for: convert Junk to Energy, sentry shoot, obstacle-failed experiment shoot, robot destroyed, boss Ghzax beam and rocket shots
  • Thanks guys. I hope I will be ready will a public build by the end of the month ( June )

    There is reason in the design and story for the quick transition between day and night, but I get what you are saying. I will do some test with a longer transition period, thanks.

  • glazba: Yeah... and I want to put so much more. Thanks for the comment.

    Harishankar: Thank you. Much appreciated!

    DevLog Update#6

    Today's update is rather small, but I wanted to share it nevertheless.

    • enemies now flash when hit
    • enemies will sometimes spawn FX with damage number on hit
    • "destroyed" animation updated for all robots
    • new particle for "destroyed" animation
  • Hi all,

    This is footage of my current PreAlpha Build for my project "No More Probes". I hope you will like it.

  • Softloulou: Thank you.

    Colludium: Thanks. Appreciate your comment.

    ALLMarkMade: Comments like this fill my engine. Thank you all!

    DevLog Update #5

    Today's update is rather small, but I wanted to take a little brake from the project. I did a short presentation in my home town in a Indie game showcase and it went pretty well. When and if I receive some footage I will post it here

    • redesigned the spawn system for Power Ups
    • Power Ups now float around and bounce of solid objects
    • new art assets for power ups
    • new art asset for PU_shield

    Here is some fresh footage from my current PreAlpha Build

    I almost forgot to mention that now, I have a website for "NMP". You can check it out here at: http://www.nomoreprobes.com/

  • dthomasdigital: Thank you mate.

    DevLog Update #4

    • sentries now create light during night thus increasing your vision
    • new art for "Warp" power-up
    • started work on bonus stages
    • the main thing in this update is the weather effects. They happen on random when you start a level. For now there are "Rain" and "Dust Storm"
  • Silverforce: Thanks mate. This time I am really happy with how it is turning out.

    Windwalker : Wow thanks. Lately I am getting a lot of comments pointing out the similarities to the old Fallout games.

    I'm going for a Genesis - SNES look for the game which I guess helps for that impression.

    DevLog Update #3

    • updated the art assets and code for the "crawler" ( Nom-Nom )
    • PopNut sentries now can be hit only once per 2 seconds

    Nom-Nom Behavior

    • enemy will look for your position and then go to it
    • enemy will ignore solid obstacles while digging ( moving )
    • enemy will attack you if it is beneath you
    • on arrival enemy will look again for player position

    I like how it turned out, because it gives you pressure to not stay on one spot for to long

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  • Beaverlicious: Thank you!

    update

    • re-worked all art assets and behavior for my second robot invader
  • You can visit http://www.nomoreprobes.com

    Download it from Here

    Hi everyone! This is "No More Probes" ( Stuff )

    "The year is 198X and Earth is under attack. The Invaders came through slipspace and attacked us without warning, decimating all our defenses within a day. Everybody is either captured or dead. Everybody but me.

    I have been called a hobo, crazy war veteran, or just a nobody, but now I am all that stands between total defeat and hope for mankind.

    With the help of my new friend, a small alien artifact, I will put to use my engineering knowledge, so I can build various defense gadgets from the junk I collect and fight back the aggressors. I will make them pay for what they did to me back in the day.

    Days and nights will pass, and I will need all of my retro gaming skills to repel the invasion."

    There is a random factor in the game when it comes to enemies, power-ups, obstacles and and other secret stuff

    Day screenshot

    Night screenshot

    The Hero

    http://www.nomoreprobes.com/

  • Hi all,

    First post in the forums, but a long time reader.

    Anyway, here is what I currently am working on. It is a project titled "Stuff" and it took me around three months to get here.

    Stuff Build 1.15.3

    Cheers