atomoso's Forum Posts

  • Art style looks so nice and clean. Good work!

  • Nice little game. It took me some time to get used to the jumping, but I am sure that it is by design.

    Also when I first went to you website music and soundfx were off.

  • Interesting! I'd say 'Yes'

  • Holy moly, your game looks freakin' awesome. You have some sweet pixel work there.

  • This game has good vibes all over it. Is there a playable build?

  • Somebody

    Well, actually.... OK it is what you think it is.

    Those "moving particles" should be smoke trails from the disintegration of the matter, but it seems I didn't do a great job showing it.

  • DevLog# 14

    Here is what's new in Build 1.23.02

    new

    • new animation for winning a level
    • new animation for losing a level
    • game will let you know if you won/ lost a level

    soundfx

    • robots will talk smack near you
    • most of the obstacles now have sounds
    • new soundfx for RC copter
    • new step sounds for main character
    • additional sounds added

    fixes

    • turrets won't shoot if you are low on energy
    • highscore will reset if you lose a level
    • small bug fixes
  • Build 1.23.00 is live.

    new

    • tutorial level added
    • updated all animations for the main hero for better readability
    • now you can go back to Map menu by pressing 'Backspace'
    • added visual feedback for getting resources - '+1J, +1P, +1E'
    • new animation for video feed
    • build navigation icon will flash when pressed

    fixes

    • you won't be able to repair turrets that are at max hitpoints and thus go negative processors

    changes

    • controlling build menu with gamepad moved from d-pad to left and right bumpers
    • movement will cancel build orders
    • removed orbital strike obstacle when the timer goes over 120 sec. for a wave

    regisRquoi , Inversion - Once again, thank you guys. Thanks for the feedback. It really helps me a lot.

    I plan for the next update to add a build meter and do some work on the sound front. There are a lot of sounds that are missing and adding them will make the game a bit more understandable.

    In the meantime if you have some spare time, pls go and play the tutorial ( first ) level and let me know what you think of it.

    Cheers

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  • Colludium Thank you.

    As you may already know I've started my Greenlight campaign. If you like what I do, or just want to help a dream come true go Here  and vote for the Resistance.

    Meanwhile I will get back to work as I am preparing a new build for the alpha. This time there will be a proper tutorial level and I will address all of the feedback from the latest posts.

    Cheers

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  • InvaderX

    Hi, here is some feedback from me:

    • I find the small corridors ( in the story mode ) to be too narrow which makes them hard go through. I guess this is because your collision box is the same as the art and when you are at 45deg you will stuck.
    • after trying to play 'Story Mode' and got stuck two time I've read that it is still at wip stage. Maybe disable it for now?
    • I like the idea with the throwing sword
    • a restart button would be nice

    Overall I find the gameplay to be fun and I think it will only get better as you develop it further. Not sure what, but there is something with the collisions that I don't like. Maybe they are to big? At one point I've entered a room and immediately got hit by spikes.

    Anyway, good start.

  • Inversion

    After playing 'Parallel 2' seeing this makes me want to play it right now. Cool art style and I think it fits well the game you are going for.

  • Inversion

    Are you joking, I am more that happy about your comments. Keep them coming and thank you once more.

    I've made a new build with the feedback you provided

    1.22.04

    • fixed the bug where you can click on 'back' and 'homepage' buttons once you are in "Controls" menu
    • the game should tell you what exactly you need to build a gadget. Fixed the bug where the game told you it needed junk instead of processors
    • probes will not be able to hit you once your health is 0 or below it
    • lavapools will now glow in the night
  • Update 1.22.03 is Live. Here are the changes:

    • the game will make sure that you always start with at least 0 Junk. If you lose a level the next game will start with 0 Junk, if you won the collected amount will carry to the next.
    • fallen satellite probes will now give you 20 instead of 10 energy when you collect them.
    • fixed a bug where if you cancel the build order for Canartche-1000 ( the rc-helicopter ) you can't build no more.
    • robots won't be able to hit the player if they spawn on top of him. 2 seconds.
    • robots now create a red light during night when they spawn or are destroyed.
    • added "GoBack" button to the temporary "Controls" screen. You can also yous 'Esc' or 'B' on gamepad.
    • fixed a bug where you can hear the clicks in the "Main Menu" from previous pages.
    • fixed a bug where you got stuck in building mode if you press build again.
    • added functionality to "Settings" section in the "Main Menu" screen. You now can set fullscreen, turn-on/off sounds and music.

    Thank you all!

  • San

    I think, I know why this is happening. Will fix it tonight.

    Regarding the auto-walk bug, I have tried to reproduce it, but nothing happened. Are you sure you are not stepping on the "Oil stain" obstacle? It has the effect that your feet get oily and you can't stop for a short time. You can track it by the small steps you leave when the effect is on.

    Inversion

    Tonight I will investigate all of your feedback and will fix all of them.

    Probes are hard to see during nigh by design as I want it to be risky to go outside your vision. There is an upgare to the generator ( the anvil ) which makes them visible during night and reveal their healthbars

    Although I will think about making the visible for a short time as they warp in.

    Thank you guys, will be posting an update tonight!