Hey atomoso !
Your game seems pretty cool, but I can't play it really as an european player!
It's qwerty based. That's bad, cause I have an azerty keyboard. (well I can switch but you know.. Player won't switch.). Are you using the arrows in your game? Even if you don't have the time to make a full azerty alpha, just making the demplacement with the arrow too would make it easier for lot of people I think.
Anyway. I switch so here's what I think of the game, what I think should be better and everything:
Firstly.. It's really not intuitive. I mean, guys, I know there's a menu for explaining controls, but players won't read it, and.. I mean. I'm not english guys, there's some words I don't understand so I better "see" what to do, cause if I have read it I'm not gonna finish any lvl of your game.
I finished the 1st lvl without knowing that we could dig with E!!!! And without knowing that we could place things like turrets (or how to do it at least) around the central computer!! That's not supposed to happen!
So, what about an icon with "E" spawning and blinking when the player is near a thing he can dig. At least in the tutorial lvl.. I mean, the tutorial lvl didn't teach me anything. I felt lost with nobody helping me.
Same for turning off and on the computer.. And the player should easily be knowing why he'd have to turn off and on the computer.
Same for the things we can buy.. What about putting numbers on them so the player could guess you buy it with the 0-9 keys?
Being able to stop "crafting" something would be cool also. Because if you press a number without wanting it, or if you didn't know it would take that long, well you're gonna die dumbly. And it would be frustrating.
We can't pause the game. I think it's bad.
I'll check your game more deeply later cause it seems interesting.
But seriously, your game is pretty, and you seem to have a lot of lvls already.. But that will not be useful if players can't pass the first lvl (not adaptated controls, no easy tutorial, etc)
And maybe I'm just idiot and everyone think it's fine and easy to learn (I don't think I've read anyone here sayin' it was hard to understand.), so don't take this too seriously, but I think some players will be like me. Did you made any playtest sessions yet? Showing your game to some strangers, I don't know, your family or whatever?
The art is pretty great, the gameplay in itself seems pretty good. But it still need a lot of work to make people enjoy it I think.
Good luck with this anyway. That's still a pretty huge work.