Arima's Forum Posts

  • It works here too! Thanks Ashley! :D

  • The solution is not appmobi (which by the way is better than nothing) that is another hack on top of an hackish technology but a real iOS and/or Android exporter which, not only me, but a large portion of your users would be more than glad to pay for. If this is not possible (I understand that it's not an easy job) at least make an exe exporter like construct classic, not directX but SDL/openGL to allow for multiplatform development: you'll gain thousand of subscribers.

    You have the best community, the best documentation on top of the best tool, what are you waiting for?

    I understand the frustrations and concerns, but consider it from Ashley's point of view. He already has a mountain of work to do! The IDE is incomplete and missing a lot of features like functions and containers - those need to get implemented first before any work on other exporters can happen.

    I think HTML5 was the best choice to start with. If he had started with an iOS exporter first instead of HTML5, it would've been a vastly more limited audience that could have used C2 from the start. With HTML5, everyone can use it even if it currently isn't as fast as it could be on some platforms. Also keep in mind the increasing speeds of hardware and improvements of software - iOS 5 was a 2000% speed increase for HTML 5 over iOS 4!

    I know Ashley makes it look easy with the weekly releases, but remember he's one man coding C2 all by himself! He still has to sleep! Patience! :)

  • also I do remember similar bug in construct classic, kinda like the every X ms precision bug :)

    Sorry, I should have quoted what I was referring to. The every x ms imprecision in CC wasn't a bug.

  • Argh, completely misunderstood. Sorry! It's clear now.

  • septeven I don't understand what you mean. C2 comes with a touch object. How is it not supported? It's not even a third party plug in, it's built into the program.

  • Technically, that wasn't a bug. It was just kind of unintuitive.

  • Maybe if you do add it, a pop-up balloon could appear, explaining that?

  • You could also make a solids family and check for collisions with that.

  • I miss these too. And pick by comparison.

  • Ashley Yeah I almost posted it as a feature request a while ago, and then I was like "Wait a - IT'S ALREADY THERE!"

  • Happy birthday! That's an amazing amount of progress for one year!

  • Maybe I'm missing something - couldn't you just set the solid enabled property to disabled?

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  • But there will be a way to group different objects, right?

    I can think of a couple situations in which that'd be useful, such as when you want to create/destroy/rotate/move an entire composite object at once.

    It would automatically associate all instances with each other (for instance, a condition that selects one object would include all objects of that group into the SOL).

    That would enable things like a tank emitting smoke particles, complete with a main cannon and a machine gun turret, with a health bar and a player name (for instance).

    Fimbul

    What you want and are describing are containers, which are on the to do list. Or the pairer object, which can make containers at runtime, though that also hasn't been implemented yet.

  • Well, that's why I included this part too:

    - if we're busy it may take a couple of days to get round to the report. We're on it though!

    So no, don't assume it's been forgotten, it's only been 2 days! I also don't mean to imply you're being rude, I'm simply stating you should wait a little longer before assuming it's been forgotten about. Patience! :)

  • From the sticky:

    - often we're busy, so if there's a short one-line answer asking to clarify, please don't think we're being rude, we're just trying to get to the bottom of it as quickly as possible.

    - if we're busy it may take a couple of days to get round to the report. We're on it though!

    - some bugs are much more difficult to fix than others and might take longer.

    I know Ashley makes it look easy, but these things do sometimes take a while. :)