Arima's Forum Posts

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  • To have one save file with both array and hash table data. It's actually not nearly as complex as it sounds.

  • Reducing the size of the sprite will also reduce the filesize. Less pixels means less data needed to be stored however when you scale the images back up you will see a noticable difference in quality.

    The way you phrased it might not be clear, so to make sure, reducing the size of the sprite's image in an image editor will reduce the filesize, but reducing the size of the sprite's instance in the layout editor won't.

  • Arrays and hash tables have different benefits usability wise. An array is basically a big grid of values with no names. Hash tables have named values, but no real grid.

    I got the benefits of both by using both and when saving, running a loop for each key in the hash table, saving its name and value into the array, and when loading, running a loop to create the keys.

    If you use this method, just remember to make sure that the array is big enough to store all of the keys from the hash table.

  • Or hasn't been implemented yet, there's a lot to do first that can't be worked around like the lack of OR can.

    You can also have 2 events, if either are true set a variable to 1, then in a third event, if the variable = 1, run the actions (less duplicated actions this way).

  • You can find this stuff out by simply starting a blank .capx, adding something to it, and exporting, then check the file size. I was curious though, and did it for you.

    - For example, is it better to use jpg where opacity isnt needed?

    Can be, jpgs can be smaller than pngs if the conditions are right.

    - Is it better to chop art up into small pieces, and use as few different sprites as possible?

    Chopping a big picture into smaller pictures won't help the file size.

    - How big impact does the number of events have on the total project size?

    Not much. 10 events, with 50 conditions and 50 actions total, added 11k.

    - How big impact does the different "objects" (like touch, keyboard) have on the total project size?

    Again, not very much. Adding a unique text object to a project adds 8k to the exported project. A sprite, with a 1.5k image added 23k. The images and sounds generally take up far more space.

    - Should i make all art assets 1:1 in size, to reduce file size? What impact could this have on portability/scaleability?

    The ratio shouldn't matter for file size. Could matter for vram use.

    - Does cloning objects/art assets duplicate the file, meaning double the size used? Or does it work the same way as copy/paste?

    Cloning the 23k sprite added 2k - almost the entirety of which went to duplicating the image.

  • On this board, do an before a username to get their attention, like Ashley :)

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  • The rules do apply to everyone here. They were told in the spanish thread to stick to english. They acknowledged it.

  • Arima - I am more or less relaxed. Its just something that I noted - they just ignore all hints and keep on going in their thread.

    There once was a "little" chit chat between us germans, which was immediatly overruled....

    So are you telling me, that spanish people are handled different then germans?

    If so, my next tutorial will be in German....and I am very currious what reaction I will get.

    There is a difference between doing something because you don't realize you're not supposed to and doing something even though you realize you're not supposed to. There's no need to get so standoffish about the issue.

    Kyatric didn't say anything of the sort. Even if you claim to be relaxed, you're still going on about a very miniscule thing. Drop the issue or I'm locking the thread. Basing these arguments generalizing entire groups of people based upon singular threads is ridiculous.

  • It's really not a big deal. Chill man, relax! :) No offense was meant, the posters probably simply didn't realize they were supposed to stick to English.

  • It's not worth getting that worked up about it. :/

    Also, that sort of behavior is not exclusively from the Spanish-speaking community, nor does it affect all of them. There's no need to single them out that way or treat them all as a single entity. Don't judge an entire group of people based upon the actions of a few.

  • Actually SOPA would have affected game development. Regardless, I meant the Scirra forums in general.

    You're free to discuss privacy issues, but please leave the accusations and conspiracy theories out of it.