Arima's Forum Posts

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  • Oh for crying out loud, stop painting Scirra as being involved in some conspiracy. Perhaps that's not what you meant, but it sounds like that's what you're implying. If you actually believe Scirra is in league with the 'enemy' because they have frigging youtube videos or some such, there is such a thing as reading too far between the lines, you eventually start seeing connections that aren't really there as you grasp at the most insignificant of patterns.

    Don't believe everything you think.

    Regardless, this is a game development forum. It's not really the place to discuss conspiracy theories, like your post in the megaupload thread. Please discuss them elsewhere.

  • Wouldn't that potentially be a huge confusing mess if you undo creating an object after code for it has been written? You'd have 2 versions of undo of the code, 1 where the object exists and 1 where it doesn't. The undo lists would mess with each other and have to keep track of what was edited where and clear each other of undo edits and reinsert undo edits depending if the object still exists or not. I would be nervous using it if it worked that way.

  • Well, you could get a monitor with more pixels...

    Aside from that, I'm not sure. I think it might be handy for C2 to implement a scrollbar instead of extending the window.

    Ashley, what do you think?

  • You can add more text to it by having a second action that sets the text box to text.text & morestuff.

  • http://www.amirai.net/bugs/renamebug.zip

    Open the .capx, rename the sprite to sprite2, open the file menu and select save as single file, save it as bug2.capx, error appears:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Retrieving working path but texture has no working files

    Condition: !working_files.empty()

    File: Projects\ObjectTexture.cpp

    Line: 323

    Function: const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &__thiscall ObjectTexture::GetWorkingPath(void) const

    Build: release 76 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    Running vista 32 bit.

  • Ponies.

  • Stickied.

  • I like the idea of having one set of control handles be around the entire selection, encompassing all selected objects. The rotation point would be the center of that box. Resizing the selection would visually have the same effect as if all the selected objects were one object, if that makes sense.

  • When using the keyboard shortcuts in the event editor to create an event, condition or action, after going through the wizard and pressing enter, when it appears, everything is deselected. This means that you have to click something again to use the keyboard shortcuts again.

    My request is for it to work a little more like construct classic does - that after creation, the event, condition or selection is highlighted instead of everything being deselected, so the user can type their way through multiple ACEs without the wizard deselecting everything and having to click each time. With C2's ability to move the selection with the arrow keys, it should work even better.

    My second request is that if there is no code in the editor, pressing E creates a new event, or if nothing is selected, pressing E creates a new event at the bottom of the event sheet, again like construct classic did it.

    Third, I think it would be a lot better if created conditions and actions appeared underneath the selected condition or action, the same way pressing E creates an event underneath the selected event, rather than at the end of the list.

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  • nilesh I moved your post to the appropriate forum.

    I'm not sure of the answer, but I seem to recall R0j0hound's resource plugin being useful for that. http://www.scirra.com/forum/plugin-resource-access_topic39986.html

    Keep in mind to use a free font, otherwise distributing the font might not be allowed by the font's licence.

    seac This is the wrong place to post that, as it's not about the bug posting process, which this thread is about, and is in the construct classic forum. I assume you're talking about C2, because construct classic already has an else condition.

    Ashley has mentioned that else is already on the to do list for C2.

  • profMobi - Ah well. Thanks for the response!

  • Yeah, I think it's a lot better to have to manually put in a loop. Please, please put it back to the way it was! I think it's way less confusing than having construct automatically run one, and also gives the user more control about if they want one or not. I'm not even sure how to work around it the way it is. :/

  • Ashley You fixed it! Thanks again!