aridale's Forum Posts

  • I think it has somethin to do with the y of the slope and the player y. Thats what Ive noticed most when messin with it. Jump thru is only solid when the player is above it so if the slopes y is above the players the whole thing isnt solid

  • I didnt think about that... I use comments for exactly what the name implies lol usually just a short sentence thats it

  • yeah make one object for all your collisions (or a family if you need different shapes besides square) and use that for collisions make it invisible

  • bump! No one knows?! I also tried without minifying the script on export and it didnt help either

  • ashley mentioned at some point making it only load what was needed in the current layout. Thatd be pretty nice

  • or like the info txt in GM. I used that for all my notes in it

  • I might join this time. I tried for 23 but way over complicated my idea and didnt get any where NEAR finished in time

  • create a disabled group and put all the display events for your dialog box there and then set the text to be displayed to a var you can reuse each time then set that var to what you want displayed and enable the group.

    Make the group disable itself at the end of the dialog and its done. All you have to do is set the msg to display and enable the event when you need it

  • c2 does load the entire project at startup right now. As for unloading when not needed anymore afaik c2 handles all that stuff for you you cant change it

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  • I know this thread is a few months old but Im having the exact same problem with r99.

    <img src="https://dl.dropbox.com/u/53012532/BarcodeScanEvent.png" border="0" />

    thats the exact event sheet thats all the program does. I export as appmobi without direct canvas and install on my 2.3.4 android phone run the app and click the button the scanner opens I scan a barcode and its like the app just restarts it flashes for a sec and then the text is never changed from the default value

  • its good if its gonna be fixed but Im willin to bet it was happenin to begin with cause the image loaded wasnt a power of 2 and webgl uses textures not just images

  • 2 problems

    1 - your not givin it an image to load in the link just his page on here. It has to be a link to an actual image file.

    2 - it cant load it because of cross domain access. Even if you did give it a link to an image on this website your c2 project couldnt load it unless it was running from this site as well

  • It is (was) only androids default browser that didnt support multi touch and I believe thats not even true anymore. And now newer android devices have Chrome which supports just about everything the desktop version does

  • Im pretty sure integer scale wont allow it to be part of a scale. Like it cant be 1.5x scale only 1x or 2x which is why it looks better with pixel graphics. The problem with that is it limits just how fullscreen it can be based on the monitor ratio and the games

  • you can use Touch.X(num) to get the x value of a specific touch afaik. Same for other touch vars