aridale's Forum Posts

  • maybe just implement a "Save Copy As..." that way you could save it to capx but it wouldnt change current project your workin on

  • are you sure your using the delete function of the array? it should remove it entirely not leave an empty position

  • wow austin this plugin has come a long way fast. Its lookin like the goto plugin for this kinda thing. If you get in app purchases workin as easily as the rest of the features itll be huge

  • try changin the frame or animation then changin it back. I really havent found a good way yet its still a problem Im tryin to figure out too

  • yeah like Yann said. Set it first then add random. Do do both at the same time

  • and its no shock... its somethin game devs have known literally since pc gaming started. Theres no need to reinvent the wheel for every project unless the wheel doesnt do somethin you need it to do and theres absolutely no other way to get it to do it.

    Thats why theres engines like iDs and Unreal and Unity and... whatever crysis is called. Devs understand that with a good engine and a robust framework half of the time and a whole lot of the hardest part to make a game is taken care of

  • its probably just the scale in inkscape. anything 2048x2048 or smaller and still a power of 2 should be fine in c2 on any platform

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  • yeah Ive noticed some wonkyness in the load from url too. A lot of times the image will stay black until you find a way to make c2 redraw it even if the image loaded fine

  • not unless you enable cross domain requests on the server. Localhost is a different domain than everything else and it wont work unless the server its tryin to request allows it

  • inkscape is a vector editor right? so you need to export as jpg or png. png is pretty much the standard cause its lossless and supports transparency

  • the only way Ive found to make sure Im always using the version I just uploaded is not to upload the offline cache at all. I had the same problem til I just deleted it from the webserver and stopped uploading it

  • no cause those are made dynamically during runtime

  • Yuup Yann nailed it as usual. Couldnt have said it better mself

  • I havent looked at your capx but Im just thinkin of how Id do it:

    Say 100 is the max distance from the edge you want to start scrolling. 100 - the current distance from the edge clamped between 0 and your max speed then scroll by that amount.

    As you get closer to the edge the distance will decrease and less value will be subtracted from 100. Using that value will make it scroll faster. Pretty simple

  • yeah I know but its still somethin to think about. It goes beyond just tryin to keep your js unreadable. =D