aridale's Forum Posts

  • that outline box is just a guide to how big the games view is it has nothing to do with any actual location within the game

  • pretty awesome. Love the quest turn in and level up sounds =D

  • oh hey I hate to kinda jack this thread but tap maybe you can tell me why it doesnt seem like the barcode scanner in c2 triggers the barcode scanned trigger?

  • I think the main thing is that you cant really combine set positioning with physics in c2. It messes up the physics and the delay you said you had to add before itd work is probably from the physics "kicking back in" after directly changing its position

  • look up the ajax object in the manual on the site here. Basically its the same as typing the site info into the address bar in the browser yourself. It wont work in the preview from c2 tho cause of cross site restrictions

    If you plan to make a game mainly focused to be played "online" get ready to get used to exporting and uploading to your webserver to test every change =/

  • then you could try just a top level event for is overlapping to move it to some other position. That should fire if theyre created overlapping

    Itll also fire after initial placing so take that into account. Its either that, an array, or the nested loop already mentioned I guess =/

  • use "(angle+360)%360" to keep any angle always a positive value. Then you can deal with just positive angles and let you add/subtract from angles but still keep the value as an angle. Subtract 90 from an angle to get the traditional "up is 0" angle.

    Also you can divide an angle by 4 to get up,down,left,right and divide it by 8 to get those and values inbetween.

    That should help ya get more easily useable values from general angles. Specially when it comes to stuff like animation and determining directions

  • yeah all c2 can provide you with is the input boxes and the ability to send the info to a webpage. Beyond that youll have to do it yourself in php and then store that data so it can be used again somehow usually mysql

    You can see a fully working example right here

    I have registration disabled right now tho

  • basically this is what your lookin for

    <img src="https://dl.dropbox.com/u/53012532/SnapToDroppedOverlap.png" border="0" />

    It sets the dropped objects x outside of the overlapped object but doesnt effect its y. No matter where you drop Sprite2 on Sprite itll never overlap

    The main problem is its not easy (I cant figure it out) to take into account y instead of x. Like to place it above or below but on the same x. You cant do both cause itll always be angled to the edge regardless of actual dropped location.

    It could be done but basically itd just add quite a few more events

  • you can have the object check for no collision infront of it and just below it and have it control its own jumping

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  • if you make the enemies solid then they should be moved outside of each other if they spawn on top of each other. Note I say "should" then if your enemies shouldnt be solid you can turn it off after theyre placed

  • yeah I think youve missed the point of the system I explained. The group I explained handles all the details in general for any dialog. You then just assign the values you currently need for the dialog to variables and enable the group.

    If properly designed the group will then handle whatever dialog is setup by the variables

  • if the performance gets progressively worse the longer you play that sounds like somewhere your creating objects and never getting rid of em

  • yeah I understand that families are collections of like objects but I dont understand why they cant have cousins of different types!

  • I missed it =( I wanted to do the 99$ one but I just couldnt come up with the spare cash =(