ArcadEd's Forum Posts

  • Just create a global for levelsCleared and CompleteCheck, then all you need to do is edit the global variable if you add levels.

  • Well, you know how many levels there are right? Say there are 20. So when the variable = 20 you know all levels are complete.

    My approach is a bit long winded :). There is a lot of flexibility with arrays that is why I use them. Like I said, might be more complex than you need :).

  • I do something very similar with my apps for levels. I use the string of levelCleared for my webstorage. I create and pick apart that string with arrays.

    In other words, I have an array called arCleared, I populate that array with the values from the LevelCleared String.

    For Each X of arCleared

    ------Set Value at arCleared.curX to tokenat(LevelCleared, arCleared.CurX, ",")

    Now you have an array populated with your levelcleared data.

    For each X of arCleared

         If arCleared.at(arCleared.curx) = 1 then add 1 to a variable

    Then just compare that variable to the number you want for all levels to be complete.

    Might be a simpler way, but I like the versatility of arrays and having all my level info stored in one :).

  • Sure, or just create an invisible sprite that it collides with to destroy it.

  • Cocoon is by far the easiest. You just use their cloud compiler.

    cocoonjsservice.ludei.com/cloud/login

    In order to publish to iOS you will need 1. A Mac running the latest XCode. 2. A developers Account from Apple ($99 a year). 3. An iOS device for testing.

  • Just make that one piece of lava have the bullet behavior, but not active on start. Put it on the layer below the lava it's going behind. Then when you are ready, activate the bullet and watch it go down and away. Then just have it destroy outside of layout so it's not lingering.

  • Yeah, I have tizen sdk installed. I'll run through the steps again. Thanks, glad to know it works.

  • Yeah, my game is completely done and already on iOS, Droid and Windows 8. I just want to submit it to Tizen. Would be great to get some clarification on how to make this work. I mean having a Tizen export is pretty useless if we can't actually get our projects onto the Tizen store :).

  • Yeah, I got a ton of errors as well.

    I was under the assumption that C2 to Tizen was a piece of cake. Guess not :).

  • I got a few games done I would love to get up for the competition too.

    I might start trying tonight, but so far it looks like there has been little luck getting c2 games working with tizen.

    My first game is pretty simple, so here is hoping.

  • Yup, that's my game :).

    This is the code I used.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/35bef60b-e73d-49bd-af22-2b106bdac294/2013-08-26_2110.png" border="0" />

  • Do you want it like this?

    Start the game and let the first bomb go, all the bombs on the screen blow up, one after the other.

    http://www.elf-games.com/games/kaplow/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's been released on Google Play, Amazon and Windows 8. Waiting for Apple approval now.

    All paid versions now. Trying to find a good Full Screen ad company that works with CocoonJS.

  • Create a global variable CONTROLTYPE

    Set it based on what the user wants to use then

    Compare Variable CONTROLTYPE = "Gamepad"

    • Game pad code here as sub events

    Else

    • Every tick >> Sprite >> set angle to mouse.x Mouse.y

    Or something like that.

  • We need a bit more to go on to help. Maybe post up your CAPX file or something?