ansmesnobody's Forum Posts

  • > This kinda goes along with his question but would save on file size if I has a script that loaded masks for levels instead of laying them out in the layout editor?

    >

    Loading your masks from disk at runtime will make your .cap file smaller, but those mask files will have to be distributed with the .exe instead, so it wouldn't really make a difference size-wise.

    Unless the .txt file used to load in the masks (an INI file, right aeal?) is smaller than placing 1 of the same object around a layout...?

  • Families would be the best way to do it, if you don't want to make them all 1 sprite.

    http://apps.sourceforge.net/mediawiki/c ... e=Families

    When used correctly, they should eliminate the repetitive code you are worried about

  • We all knew we could count on your for high quality grass.

    Zero events ... nice touch!

    I know ! it's even better than the grass SoldjahBoy hooked me up with

  • I'm on the left.

    Did you win that fight?

  • o-0

    <img src="http://i24.photobucket.com/albums/c2/mrenewt/cretstuct.png">

    Hey! that looks like the stencyl logo!

  • Somehow I remembered it looking a lot better than that.

    Me too...I used to have the demo, and it was a lot darker.

    Anyway, this looks really good!

    I now understand why RTS movement exists

  • Hey me Aeal5566, and some people from school are making our game programming project in construct!

    I'm almost finished with the main character for our survival horror game

    <img src="http://farm4.static.flickr.com/3268/3204909928_a4d4b179b1_o.jpg">

    http://flickr.com/photos/34344248@N03/3204909928/sizes/o/

  • Wouldn't have to repeatedly click on the enemy like a madman that way.

    Rapid clicking would do very little; because, the player would have to wait for the attack animation to stop...

    While the menu doesn't blend now, I was considering a comparison/contrast of the old VS. the new.

    Perhaps I could blend the GUI components if nobody else thinks the Low-res looks good...

    for now though, I want to see it with the new cursor, and a few other touches...

  • No reason this couldn't be done. After seeing those I realized I need to step up my art to a new level!

    I feel inspiration coursing through me.

    I wonder what I'll make with this pent up inspiration?

    Thanks for posting !

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  • > stainsor please post your tetris.cap

    >

    I don't have a tetris.cap. Who said I have a tetris.cap?

    Are you holding out ??

    Kidding...

    ------

    Wow Faggatron, that was sweet!

  • We made some changes to our games GUI, as well as the controls.

    The GUI is now located on the bottom, and has a new, almost SNES like, design[ the cursor will be changed to reflect this new GUI design].

    now, all powers are selected by clicking on an icon for that power. the sword now counts as a power.

    The Sword Controls have changed a lot; because we felt it would be odd for the player to not have to use the mouse until the first power is acquired, the mouse will now be used to attack foes.

    Attacking with the sword will now work using one of two ways (we have not decided which yet):

    Plan A: Clicking on an enemy will cause our character to jump at the enemy, and slash when he gets close. he will fall if the foe is too far away.

    Plan B: Holding down the mouse button and moving it across the enemy will cause the player character to attack with different moves depending on the slash direction. The character will still jump at the enemy, and slash when he gets close. he will fall if the foe is too far away.

    Let us know which is more user friendly...

    new GUI screenshot:

    <img src="http://farm4.static.flickr.com/3265/3196314347_b1df74e2bd_o.jpg">

    http://www.flickr.com/photos/34344248@N ... 7/sizes/o/

    Oh, and Luxienai, it takes about an hour- to an hour and a half to make a character sprite depending on my level of motivation

    about a 15 min. to a half hour for animations...

  • Somebody needs to buy Ashley an XBox360

  • That might be why modelers use the term 'rigged'.

    I learned that one after I told my dad that I still had to "bone my model "

  • You'll need to try login to the wiki first before I can see you..

    logged in, sorry

  • If you just want your GUI to be transparent, (to see the game behind it, correct?) have you tried using layers?

    they can go over the top of your game, and be setup so they don't scroll.