ansmesnobody's Forum Posts

  • Hey I'm registered:

    ansemsnobody

    I would like to help with the Wiki.

  • > me and my bitches-

    > <img src="http://photos-d.ak.fbcdn.net/photos-ak-snc1/v376/3/46/560660496/n560660496_4715491_2595.jpg">

    >

    Are you stroking your nipples?

    and so what if he is ?

    lol

  • Even the mouse proiection is changed.

    This can be solved by using an object with mouse behavior.

  • are the others [trying to use it] on the latest version of construct?

  • Me and My awesome creamer stacking abilities at work

    <img src="http://photos-b.ak.fbcdn.net/photos-ak-sf2p/v195/21/101/55400047/n55400047_30912705_5242.jpg">

    Wow Aeal, your freakin' good at that

    ....

    Here is a 3D model of my self I did in school (using a photo of me as a texture...)

    <img src="http://photos-h.ak.fbcdn.net/photos-ak-sf2p/v353/127/36/792373008/n792373008_1363439_1993.jpg">

    And here is real me:

    <img src="http://photos-c.ak.fbcdn.net/photos-ak-sf2p/v216/127/36/792373008/n792373008_671674_5584.jpg">

  • I was thinking of making a battle mode demo for RPG's: If it comes out good, i'll pass it on to you, if you want it... I have no time to make an RPG (well, I'm making a SRPG for fun, but that's for another post )

  • Try changing the zoom levels for ZoomX and ZoomY for your sprites layer...

    ZoomX: 150

    ZoomY: 60

    something like that. Just play with the numbers.

    I tried something freaky yesterday:

    Roatate the canvas 45 degrees, with my zoom suggestion.

    The new grid movement becomes an isometric grid movement

    just rotate your sprite 45 degrees counter-clockwise, and scale in the event sheet to compansate for vertical distortion.

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  • *********************************************

    *********************************************

    Through the Veil Productions presents:

    Dernier Cadeau Demo

    **********************************************

    **********************************************

    <img src="http://farm4.static.flickr.com/3082/3153670571_526c058950.jpg?v=0">

    Here is a demo of our Game Dernier Cadeau.

    This Demo was made using a Custom Level Builder built in construct.

    Hope you all enjoy and please leave your thoughts, comments, and Questions. Feed back is appreciated.

    Controls:

    AD moves the character Left and Right

    W Creates a platform at your feet

    Hold S to charge a Jump and release to Jump.

    Click the left mouse button to create a platform at the mouse pointer.

    Hold Right mouse button to Draw in the platforms Aim and click again to throw them at your enemies.

    There are no enemies in this build we are still working on the AI.

    Known Bugs:

    -Sometimes Crashes when you close it.

    -Platforms Do not collide with the ground (This is a bug in construct)

    -You can Jump though Walls and platforms sometimes.

    -He floats over some objects, Masking system is in the works.

    Hint:

    • Go to the left at the beginning not the right.

    Link:

    http://www.mediafire.com/download.php?uyyago3mxok

    Credits:

    Music By Andrew Allanson

    Sprites By Brian Allanson

    Coding Done By Tyler Steele and Brian Allanson

    Level Design By Tyler Steele.

    Level Builder Built By Tyler Steele.

  • > Ahh, translation error.

    >

    > You can fix it by opening 'layer-properties.txt' in languages\english, etc, and changing:

    >

    > zoomy-rate=Zoom Y

    >

    > to

    >

    > zoomy-rate=Zoom Y Rate

    >

    I love you it worked... well for a second... when changing the zoom y rate (now properly displayed) construct gives an error "Error: Broken property 'Zoom Y Rate' - please notify scirra of this bug!"

    Yeah, same here... how should I do GUI's until this is fixed?

  • Merry Christmas to everyone

    I had a good one! I hope you did too!

    Now back to work... :/

    ~Sol

    Already?

    Fine...

  • I think if you were to store the contents of the INI file in an object (like the string object), you can load it into the Text edit box and save it out at runtime. than load it in and delete the file.

    Simple

    It should work, but I have not tried it for long strings...

  • Me and my brother are getting ourselves a PS3. Just because we love us

  • Awesome! well chosen

  • I got crash in these caps.

    The first crashes the temp.exe when run. It works in debug mode, though. The problem disappears when I remove Physics movement from "Sprite".

    Just so people know, I have seen this before.

    You cannot mix physics with other behaviors...

  • [quote:249h6qdd]JumpDetector: 213 overlaps "Solid"

    Zombie: 5 Value 'Action' Not equal to "Fall"

    System: Trigger once

    ZombieSet 'Action' to "Jump"

    and...

    [quote:249h6qdd]Zombie: 5 Value 'Action' Equal to "Jump"

    ZombieSet Y to Zombie 0 .Y -(Zombie 1 .Value('JumpHeight'))

    That's whats in your editor right?

    I think the problem is that it doesn't know when to stop jumping.

    if you change that 2nd part of the code to this:

    [quote:249h6qdd]Zombie: 5 Value 'Action' Equal to "Jump"

    ZombieSet Y to Zombie 0 .Y -(Zombie 1 .Value('JumpHeight'))

    ZombieSet 'Action' to "" <<//I added this.

    it makes the guy jump by a sharp amount (jump height?) than fall. It isn't smooth.

    the jump "function" you made is in a constant loop, always jumping.

    Have you tried to make the enemy using the built-in platform behavior?

    you could trigger a jump through events and disable player input.

    ...or work on getting the jump to work with a single button press first until you understand the way your jump code reacts to a single input (IE: 1 button press)

    Hope that helped a bit.