AndreasR's Forum Posts

  • > It would be awesome if some could add admob SDK to the CocoonJS plugin. I think ludei will not do this :/ Would make advertising much easier...

    >

    > ArcadEd

    > Which value have set at mopub for the admob Network CPM? (Under Network, Admob, Segments, Network CPM)

    > I allways have 0% Impression via Networks (admob).

    >

    > Would be great if you could help me out. Thanks!

    >

    0.01 minimum for each ad, close the top left button name running to see the set option for each add.

    Hi, thanks for your respone

    Do you mean this value?

    I already have set this value. But no changes since i've changed it (few weeks ago)

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  • What am I doing wrong? I can't get achievements or leaderboard to work at all.

    Here is the code for achievement submission:

    When You double click on the submit event I put in the achievement ID from the play store achievement:

    IN cocoonjs configuration, i checked "Google Play Games" under Multiplayer Services and Social Services.

    Then in the Social configuration, I pasted the number that is next to the app name in Google Game Services

    Anyone see anything that I did wrong? Thanks in advance

    I would not do it like you've done it. If you want a complete setup leaderborad with achievements check out my Game Basement on codecanyon.net.

    Or check out my new tutorial here

    https://www.scirra.com/tutorials/1010/page-1#tuttop

    Just change the demo leaderboad ID and the achievements ID to yours and it will work <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> You also will find a complete guide "How to setup Leaderboard" in the Item package and if you purchase my item you get fully support for leaderboard function <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Kind Regards,

    AndreasR

  • It would be awesome if some could add admob SDK to the CocoonJS plugin. I think ludei will not do this :/ Would make advertising much easier...

    ArcadEd

    Which value have set at mopub for the admob Network CPM? (Under Network, Admob, Segments, Network CPM)

    I allways have 0% Impression via Networks (admob).

    Would be great if you could help me out. Thanks!

  • Can you attach a screen shot of your properties in C2? Of your project you want to use on Android?

  • If you install the debug .apk file you don't need the Launcher App. It's installed on your device as a normal app? Check your homescreen.

  • After the compiling process has been finished you will get a zip file. In this file you will find 2 version of a apk file. One is signed with "debug" for testing and one is unsigned to release it on the play store. Extract the zip and just copy the debug signed version on your smartphone and install it

    Then it schould work.

    In order to use the Android Launcher app from ludei you need to copy the exported files (the same zip file you can upload on the cloud compiler) from C2 on your root folder at your device. Then it will appears in the directory of the launcher app.

  • Hi Lordshiva1948,

    Thanks for your reply. I already have set it up like grandpa said But do you know how to let the enemy do an action if a certain distance between enemy and player has been reached?

  • Hi again,

    I tried to set up this with the distance, but I'm not sure which event i should use. Can you set it up and send me a screenshot like i did above? Just the distance event

    Thanks a lot!

  • Hi <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    This is actually for my customers, but maybe this guide can help you out.

    http://envato.wdbase.de/documentation/#cat-4

  • Hi

    Thanks a lot for your fast respone. I tried to set this up, but the enemie doesn't move.

    Is that right?

    Edit: forget it, found my problem

  • Hi together,

    I want to let my enemies move to the player after they have been created. It's a very simple game. I have a player who is able to move left and right and to jump. The game spawn several enemies on the screen. Now the should "attack" the player and move to his position (player.X, ground.Y). And if the in a specified range the should do a action (like shoot or something like that).

    But i'm not quite sure how to set this up. Has anyone an idea?

  • Is anyone else having problems with the plugin part in performing the login request? In my case, the plugin no matter what I do, he always asks for login automatically at the beginning of the game.

    Hi i have the same bug here. I've reported that issue to ludei. Let see what happens.

    Link: http://support.ludei.com/hc/communities ... onstruct-2

  • Thanks Colludium,

    That's a great idea

  • I've reported the bug to ludei <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://support.ludei.com/hc/communities ... -2-crashs-

  • Same here. Demo capx file crash