Hi,
I have a problem i cannot fix <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> I have some micro laggs in my game. I have identify the problem with the wall creation (i guess ).
Please test this to see it on your own: https://play.google.com/store/apps/deta ... se.levicat
Every time the cat passes the obstacle a new one will be created out of the game and the passed will be destroyed if they reach x = -100 px.
But nearly ever when a new obstacle was created i got a "micro lagg" <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
I also tried these tips.
https://www.scirra.com/tutorials/298/pe ... bile-games
Still the same issue.
Some information:
- Compiled with CocoonJS (Canvas+, 2.0.0-bate, same with 1.4.7)
- Tested without any other objects, just the cat and the walls (same isseu)
- FPS 60-63
- Active objecs about 30-45
Can anybody help me? Or have anybody a better way to handle the wall creation?
Big thanks to you all looking into that <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">