AndreasR's Forum Posts

  • Is there no other way to add google analytics to CocoonJS (Android) projects?

  • Ludei is working on an update to the latest Version of CocoonJS. Just be patient <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here are some user request for the plugin.

    http://support.ludei.com/hc/communities ... cale=en-us

    http://support.ludei.com/hc/communities ... cale=en-us

    http://support.ludei.com/hc/communities ... cale=en-us

    They always said the are working on it, so lay back and just wait for it <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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  • Perfect! Thanks

  • Hi,

    I want to show the Version of my project in the game as text. Is it possible to get the version which is set in the "about" section of the project properties?

    I know that i just could write "Version 1.0.X" in a text sprite, but it would be much easier if i just have to change the project version and it will updated the sprite text to the set version

  • Yes i found the problem and it was JDK 7 and 8. It works with JDK 6.0

  • Hi,

    I have tried for a long time to fix the issue from the Google Play Store after downloading my released android game. It works fine on the latest android version, but every other user gets this message after the had finished the download.

    "The package file singing isn't vailid" (translated from german, don't know if this is the original error message in the english store)

    "Fehler. Die Paketdatei wurde nicht richtig signiert (original german error message)

    I've singed my app arccording to the guide from ludei.

    http://support.ludei.com/hc/en-us/artic ... ndroid-APK

    I tried JDK 7 and JDK 8 so far. Have anybody the same issue? I don't know what to do now <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Hi,

    Thanks for your respone, but i don't understand what you mean?

  • Thanks for your help. But i also want to override the standard close message. Is this possible?

  • I'm also interested in such a demo! Would be awesome! Will this work for android games?

  • Hi,

    I want to include a button closing the game (Exit Button). I the player push or touch the sprite (or button) a littl custom pupop should appeare like "Do you really want to close the game?" Yes or No.

    Like it look default

    [attachment=1:3tzcy4qf][/attachment:3tzcy4qf]

    Like i want to customize it

    [attachment=0:3tzcy4qf][/attachment:3tzcy4qf]

    So my questions are

    • How do i say the sprite it should open the custom close message
    • How do i say the OK sprite to close the game?

    Is this possible at all? Thanks!

  • AndreasR Care to share the response with us? Many of us have been waiting on some answers for awhile...

    Sorry for the late response. Sure i can share it with all of you.

    [quote:3teyumff]We're updating the construct 2 plugin currently to support all the new features. Stay tuned!

    Link: http://support.ludei.com/hc/communities ... onstruct-2

    I hope the plugin will come soon <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi,

    There should be no problem from google play. Works clay.io fine if you compile your project with CocoonJS?

  • Hi guys,

    I want to allow my players to change the skins of there player. I have a blank sprite called player and 5 sprites that i can pin on that, so i want to create a layer where the user can chose which skin should be pinned on blank player.

    Next step was to create an event locking 4 skins (only the default/first skin will be avalabile). But i don't know how to add this.

    Here is a blank project file with all elements include

    https://drive.google.com/file/d/0Bz4Kps ... sp=sharing

    Mabye some can help me out with the event or just can tell me how to do that <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Overview

    • Menu layout: 1 Skin should be avalabile (skin1 sprite should be shown) / other 4 skins should be locked (showing the "locked" sprite)
    • The skin1 sprite is the default skin which is pinned to the "player" sprite
    • After a player reached a score about 50 points for instance, the skin2 should also be unlocked and shown in the menu (2 unlocked / 3 locked)
    • Now if someone picks the skin2 the skin1 should be unpinned and skin2 should be pinned to the player sprite

    I guess it will work with a bolean (true/false) but i don't know how i can say in the event, if locked show locked sprite and if the skin1-5 are unlocked show their sprites instead of the locked sprite.

    Hope you can follow me, its difficult to explain in english <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> Thanks for any help!

  • I've got an answer from Ludei. They are saying that they are working on an update for the construct 2 plugin,including the Google Play Support at the moment.

  • Is there a Google Play Games plugin? I don't know how long ludei will need for this plugin. Are there alternative plugins adding Google Play Games to construct 2? Thanks!