Hi guys,
I want to allow my players to change the skins of there player. I have a blank sprite called player and 5 sprites that i can pin on that, so i want to create a layer where the user can chose which skin should be pinned on blank player.
Next step was to create an event locking 4 skins (only the default/first skin will be avalabile). But i don't know how to add this.
Here is a blank project file with all elements include
https://drive.google.com/file/d/0Bz4Kps ... sp=sharing
Mabye some can help me out with the event or just can tell me how to do that <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Overview
- Menu layout: 1 Skin should be avalabile (skin1 sprite should be shown) / other 4 skins should be locked (showing the "locked" sprite)
- The skin1 sprite is the default skin which is pinned to the "player" sprite
- After a player reached a score about 50 points for instance, the skin2 should also be unlocked and shown in the menu (2 unlocked / 3 locked)
- Now if someone picks the skin2 the skin1 should be unpinned and skin2 should be pinned to the player sprite
I guess it will work with a bolean (true/false) but i don't know how i can say in the event, if locked show locked sprite and if the skin1-5 are unlocked show their sprites instead of the locked sprite.
Hope you can follow me, its difficult to explain in english <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> Thanks for any help!