AndreasR's Forum Posts

  • Hi,

    I have built my game using the Function plugin. Now I've compiled my game with ludei's cloud compiler. But a few things doesn't work. Could this depend on the "Function" events and actions i used?

    Thanks

  • AndreasR

    ?e, test it in crosswalk and WebApp

    1.But not login

    https://www.scirra.com/forum/viewtopic.php?f=147&t=104573&p=782106&hilit=google#p782106

    https://www.scirra.com/forum/crosswalk-intel-xdk-experiences_t101139?start=50

    To you used the CocoonJS plugin for your Google Play Leaderboard and then you've exported to Crosswalk? This will not work. You need to export to CocoonJS.

    And if you've used the new Google Play Plugin from C2. This also doesn't work with Crosswalk at the moment.

    [quote:n26fdclt]Unfortunately despite the fact Google Play Game Services would be perfect for Crosswalk, it doesn't currently work there: Crosswalk apps run locally, so they do not have a web origin, making it impossible to enter an allowed web origin for it in the Google Play Developer Console. We're trying to work out a solution with both Intel and Google. To help draw the problem to Google's attention, please star this bug report (click the star to the left of the title). Until then it seems to work fine on both desktop and mobile browsers from the web.

  • I have no problems with the plugin. Just the auto login bug is annoying. Have anyone tried the google play leaderboard coming with C2 r169?

  • Sorry if this is old news, but is the main branch from Ludei still not working?

    I'm getting this when I export...

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Dependency file appears to be missing

    Condition: FileExists(*i)

    File: html5.cpp

    Line: 1287

    Function: void __cdecl Exporter::DoExport(class era::IProject *,class era::ILayout *,bool,struct HWND__ *,bool,bool)

    Build: release 169 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 2)

    Which C2 version do you use? I have the same issue but with beta version r169. It worked with the latest stable version on my end. So its more a bug of the beta version i think.

  • AndreasR

    Yes i have enable google play games, but not set variables with achievement.

    Try to re-install the plugin. Ludei has changed the runtime.js for a while. I'm not quite sure but I think this was this issue.

    You can download it here

    https://github.com/ludei/Construct-2-plugin

  • AndreasR

    Error / Not Start Application

    Error Image

    https://dl.dropboxusercontent.com/u/66127489/images/IMAG0311.jpg

    its dead <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil"> <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    Have you enabled "Google Play Games" Services in C2 and in the cloud compiler?

    Check out my tutorial for more information

    https://www.scirra.com/tutorials/1010/g ... hievements

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • AndreasR Did you use the built in plugin, or the one from Github in your project?

    I use the manuell updated Plugin which you can download from github + the runtime.js fixed by herksaw.

    Plugin: https://github.com/ludei/Construct-2-plugin

    Fixed runtime.js (Fix crashes on browser preview): https://github.com/ludei/Construct-2-plugin/pull/4

    Slice no you need to update manually the runtime.js to get no javascript errors. Check the links above.

    lwgames

    You can only banner ads, with 1.4.7 and cocoon js plugin with hotfix... Instead of getting better, it gets worse, what i am not surprised... Of course with 1.4.7 you cannot use music also, crash on sleep...and dont started on how many people told me that my app eats battery like candies even with suspend.

    Have the same at my games, but also with 2.0.0

    I hope the will fix the plugin and the compiler soon.

  • Thanks Ravenheart for the hint. The problem is not the CPM value. The problem is the compiler 2.0.0 I didn't changed anything at Counstruct 2 & Mopub Settings. I just compiled with 1.4.7 and? I got the admob ads <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Can you all confirm this issue?

    I've opened a ticket at ludei's help center

    http://support.ludei.com/hc/communities ... with-2-0-0

    Thanks for your help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I have set 0.05 $.

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  • It would be awesome if ludei or Ashley can include the pure support of admob ads to mobile games. This is the last missing featuer making C2/Ludei's cloud compiler perfect.

    I've opened a "Idea" at ludeis Help Desk. If you agree with me please write also that you are interessted in this. Maybe we can make it possible

    Link to Idea: Ludei

    And as far as I know is the latest CocoonJS plugin open source. Maybe one of our community is able to add the AdMob SDK to the CocoonJS plugin?

    Feel free to discuss here

  • Sorry now i see it So you are absolutley right, the latest plugin of CocoonJS isn't included.

  • >

    > > Ashley will C2 be updated to include the latest functional CJS plugin soon or you guys are letting it remain open source and manually installed by users?

    > >

    >

    > Yes the latest plugin is already included, but only in the latest beta version of C2.

    >

    I just read through the comments regarding beta 169 and its mentioned that there's no inclusion of the open source CJS plugin... :/

    But the latest features are "Google Play Games" and this only comes with the latest CocoonJS Update or?

  • Ashley will C2 be updated to include the latest functional CJS plugin soon or you guys are letting it remain open source and manually installed by users?

    Yes the latest plugin is already included, but only in the latest beta version of C2.

    lwgames

    I set mopub up like you've said, but i don't get an impression from my networks

    [attachment=0:ak52y36f][/attachment:ak52y36f]

  • > I also made this changes. But i still doesn't get it working. What do I have to enter here?

    > [attachment=2:15hlfh14][/attachment:15hlfh14]

    >

    > Screen shots

    > [attachment=1:15hlfh14][/attachment:15hlfh14]

    >

    > How you can see i have 236 attemps but 0 impressions.

    >

    > [attachment=0:15hlfh14][/attachment:15hlfh14]

    >

    > I'm not sure which ID i have to enter here? I took the pub-ID from admob standing in the header next to my mail adress if I'm logged in.

    >

    Like Ed said, but it depends on your admob version of interface. if you use the old one, use the pub id, if you use the new one which you most likely do for each ad you enter add id taken from admob, example: ca-app-pub-308xxxxxxxxxxxxxxxxxxxxxxxx

    Thank you

  • I also made this changes. But i still doesn't get it working. What do I have to enter here?

    [attachment=2:4l897u9q][/attachment:4l897u9q]

    Screen shots

    [attachment=1:4l897u9q][/attachment:4l897u9q]

    How you can see i have 236 attemps but 0 impressions.

    [attachment=0:4l897u9q][/attachment:4l897u9q]

    I'm not sure which ID i have to enter here? I took the pub-ID from admob standing in the header next to my mail adress if I'm logged in.