AndreasR's Forum Posts

  • Hi,

    I often get mails about questions how to implement Leaderboard, IAP or other CocoonIO features. Here I offer you to implement those services into your game for a little budget.

    Demos with Ads, InApp & Leaderboard

    You can check my android games if you want to see how it works in-game.

    Match3 - 2048: Android (Google Play) / iOS (iTunes)

    CocoonIO - Freelancing

    What you need

    • At least a free account at https://cocoon.io
    • At least the Construct 2 Personal license (to export to Cordova)

    What you will get

    • Clean and commented code (I'm using my templates for Ads, Leaderboard and so on)
    • All my additions will be added as seperated event sheets (you can call the needed action then via a Function)
    • 30 days bug fixing for my code (if you are facing any issues)
    • If I don't get it working, you do not need to pay anything
    • Access to our Freelancer Tool where you can check the progress, can report bugs, can comment the project and so on.
    • An Invoice for your purchase

    Paid

    Cocoon Google Play Games / Cocoon Game Center

    This including either Game Center for iOS or Google Play Games for Android.

    • Setup at your Google Play Developer Console / Apple Developers (If the client wants this of course)
    • Setup at Ludei's cloud compiler (https://cocoon.io)
    • Leaderboard Fucntion via CocoonJS in your Game (You need to provide the necessary graphics for instance the "Open Leaderboard"-Button)

    Price for all points above: 20$ / 20€

    CocoonInApp

    • Setup at your Google Play Developer Console / Apple Developers (If the client wants this of course)
    • Setup at Ludei's cloud compiler (https://cocoon.io)
    • IAP integration in your game (You need to provide the necessary graphics for instance the "Item"-graphic)

    Price for all points above: 20$ / 20€

    CocoonAds (Admob)

    • We are using AdMob Test Ads (otherwise it would violate against the Terms of Use)
    • Including in your game (In combination of IAP I can include a "Remove Ads"-Perk allowing the player to buy a removal of the ads)

    Price for all points above: 20$ / 20€

    All payments can be made in Euro (€) or in Dollar ($) via PayPal. You pay AFTER i have included all your purchased services and if you are completely satisfied <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Further bug fixes are included for 30 days after you had got the finished project.

    Free

    You are fit enough to include it on your own but you don't know where to start? Check out my tutorials on scirra.

    MoPub - Integrate AdMob in your CocoonJS games

    Google Play Games - Leaderboard & Achievements

    CocoonJS - How to build a store with perks and virtual currency

    For any question feel free to reply on this thread.

    Do it yourself

    If you want to save some money you can download the templates from the store and include them on your own.

    Templates

    Cocoon

    Bundles

    Ebooks

    Tutorials

    Cocoon

    Android

    iOS

    Videos

    Subscribe to Construct videos now
    Subscribe to Construct videos now
    Subscribe to Construct videos now

    Freebies

    Free capx examples for Personal Use only. If you want to use them in a commercial project (running ads, having InApps and so on), please purchase a license for about 4$ here.

    Download: Free Code Examples (capx)

    Privacy Policy

    Don't forget to add a Privacy Policy to your store page / app.

    iubenda.com

  • Awesome, very nice . Congrats.

    Thank you very much

  • Hi,

    I've created a little platformer game with 24 level. Gameplay is like the super mario games but I'm using Kenny's great graphics for it. Just tell me what you think about it

    • Skin chooser with diffrent player skills (Jumpstrength & Health)
    • 24 Levels with a lot of features
    • Google Play Game Leaderboard and Achievements
    • Double Jump for player
    • Awesome checkpoint system!
    • 2 sorts of special boxes (spawing coins and stars)
    • 2 sorts of enemies
    • Springboard
    • On-Screen controls
    • Optimized Save & Load mechanism with JSON
    • Share to Facebook function with level end message
    • Best scores!
    • and many more!

    Download and Live Preview (HTML5)

    Android: Google Play Store / apk file (leaderboard only works with the Store version)

    HTML5: Live Preview

    Gameplay

    On mobile device

      Use the control pad buttons (left & right) to move Use A to shoot Use B or Up on the control cross to jump (Press again to perform double jump) Use B infront of a switch to toggle the off Laser

    On Computer

      Use Arrow keys left & right to move Use Arrow Up key or Space to jump (Press again to perform double jump) Use Space infront of a switch to toggle off the Laser

    Screenshots

    Note: Game isn't finished to 100%. A few things are still missing (logo etc.)

  • >

    > > Oh, i'm at that point too. I only can see the Welcome to MoPub banner :1... its been like that for like a week or so.

    > > But i get the marketplace message. Oó

    > > Though they don't reply my mails D:

    > >

    >

    > In this case no ads will be shown until you've been reviewed. Give them some time. They will respone. Takes about 1-2 Weeks on my side.

    >

    Mine is not reviewed yet, but the ads showed up

    Btw, can you make tut how to use Google Play Service on Ludei's cocoon js?

    I would also recommend to contact mopub <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I already have created a basically Google Play Games Tutorial. Check it out here.

    https://www.scirra.com/tutorials/1010/g ... hievements

  • Oh, i'm at that point too. I only can see the Welcome to MoPub banner :1... its been like that for like a week or so.

    But i get the marketplace message. Oó

    Though they don't reply my mails D:

    In this case no ads will be shown until you've been reviewed. Give them some time. They will respone. Takes about 1-2 Weeks on my side.

  • ijoin

    Great to hear

  • > AndreasR has made the following tutorial:

    >

    > https://www.scirra.com/tutorials/1024/m ... onjs-games

    >

    Thanks refais23

    Gonna take a look tonight and report if it's working!

    Just saw your commet at my tutorial <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> I try to help you out. Have you noted these two points?

    • Use the compiler version 1.4.7 in order to use AdMob. I don't know why, but if I compiled it with 2.0.0 AdMob ads didn't show up.
    • Don't minify the javascript if you export your project to CocoonJS. On my end the game crashed.

    Or have you this message on your marketpalce tab?

    And sometimes it takes a while till the ads are be showed. Keep me posted!

  • i'm not sure what you want to do? First you have activated "Bullet" for platforms, what means the object is moveable, but on the other side you have set "Immovable" to "yes". If you don't want to use these object as "bullet", what I guess, I would recommend to disable this for platforms. And you need to give platforms the behavior "solid".

    If you want to make the middle platform to allow jumpthrough just give it the behavior "Jumpthrough"

    [attachment=0:3p8hkw1e][/attachment:3p8hkw1e]

    And give your player the "Platform"-behavior. Then it should work.

  • >

    > > You any of download link is not working, how can i download your assets?

    > > Please guide me.

    > >

    >

    > Check out his homepage

    >

    thank you for the link =)

    You're welcome

  • You any of download link is not working, how can i download your assets?

    Please guide me.

    Check out his homepage <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://www.kenney.nl/assets

  • No problem

    Or maybe you'll find a sufficent alternative

  • Hi,

    As far as i know clay.io doesn't work that good with cocoonJS. This will explain your issue in account of the sharing/tweet function. If you use CocoonJS i would recommend Google Play Games for Highscore and Achievements. But there is no twitter/facebook plugin available to share/tweet your score in-game without using the external browser up to now.

    I'm also looking for this social featuers and i hope ludei will included them into their plugin

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  • Yes you are absolutly right cocoonJS is the best service to compile to android at the moment and it works fine for 99% but (I don't know if it is C2 or CocoonJS) it has problems with the creating and destroying function. Especially with big sprites. I tried to time the spawning/destroying that just always one sprite will be destroyed or spwaned. But it didn't help a lot.

  • I actually have the same problem with my game LeviCat, but on my side the problem is the spawn/destroy function (causes micro-laggs).

    But in your case i think the problem are the effects. Which service do you use for exporting and compiling for android? I guess CocoonJS?

    Have you tried these tips already?

    https://www.scirra.com/tutorials/298/pe ... bile-games

  • Great idea, I'll get on it!

    That's awesome, thank you