Try to make window size bigger in project properties so your view would be much roomy.
This example based on angle the object overlap with:
dropbox.com/scl/fi/zn7y83woxpntzk6k311fn/Avoid_Obstacles_PUSH.capx
Match-3 detection:
dropbox.com/scl/fi/6gqid9g6bqjp9i7t9xgen/find_detect_match_3b.capx
Some puzzle or match game example:
dropbox.com/scl/fi/ak1fizo3lrbpju089m4e2/Plush-Pop.capx
dropbox.com/scl/fi/tg77zet7t37gpmilvtyrd/collapse_puzzle_rev.capx
dropbox.com/scl/fi/07ytwvrz4rvbnwbclu8w9/search_word_jumble.capx
dropbox.com/scl/fi/3oh5jcqtgeco2q6uyaip8/spin_tris.capx
dropbox.com/scl/fi/3i5f8cdg7iskmderqmw13/tacticRow.capx
dropbox.com/scl/fi/30t5mawzngnpbl8hde3i8/minisweepy.capx
Well you just did put action for first "Y" loop only. Move the action right to "X" loop side.
Give them a push: dropbox.com/scl/fi/ns2apt8uj83oi3mfuyivl/sesame_instance.capx
or
Pushing away from obstacle example: dropbox.com/scl/fi/zn7y83woxpntzk6k311fn/Avoid_Obstacles_PUSH.capx
List first available instances (frame for example) appeared in a layout. Then recycle the frame taken for each instance according to the list.
Here a swap frame cycle example:
dropbox.com/scl/fi/qd860nx9d8gm887ou5ue0/random_swap-instances.capx
Not quite directly but possible based on index of Family ObjectTypeName:
dropbox.com/scl/fi/7kxctgsdlp8nvh46xdev8/Loop_through_family.c3p
My attempt on branching pathfinding, not very clean though: https://drive.google.com/file/d/1NQWBtVzhCaVIa5cpE0r-djpOEduG2WEm/view?usp=sharing
My attempt on branching pathfinding, not very clean though:
https://drive.google.com/file/d/1NQWBtVzhCaVIa5cpE0r-djpOEduG2WEm/view?usp=sharing
Alternatively You can create grid movement via even sheet:
dropbox.com/login
Old attempt for swing-hook mechanics:
dropbox.com/s/aovz841jd5k85os/swing_slide.capx
this one attached physics simulation:
dropbox.com/s/rh30yc2lh0iciy3/hook_chain.capx
An example: dropbox.com/scl/fi/nkxuvkihtlia2ezc3fw9q/LevelSaveMenu.capx
I am sure the contributor was fedca .
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Simple just sum array values where we stored retrieved stars for each level. In my example I put them in array y index 2, but I put them in reverse which 0 equal to 3 stars, 1 equal to 2 stars and 2 to 1 star.
I have an example that using array for that kind level progression:
dropbox.com/scl/fi/nkxuvkihtlia2ezc3fw9q/LevelSaveMenu.capx
Probably by duplicating similar events & replace the object one by one or just put them into a sprite object. Both has their own hassle steps but won't stop us, will we?