Actually, I want to know how can i get construct 3 object instance variable when it collide with ray. and for comparison i need that colliding object ID for comparing with previous object which is casting ray. some one please help me.
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Hello,
We don't understand anything, explain better, maybe give an example, use pictures.
i simply casting ray from object and that detect by near by object which is stayed in same x axis. it's kind of candy crush game.so i just want to find out that when ever ray is colliding with it's next object just right after previous, how i can access it's instance variable like comparing ID. like runtime.object.object.lineOfSIght.HitUid, how can get the variable next ID when ray is collide with them
I'm sorry I can't help you because I can't understand...
Basically, an object shoots a ray at another object, and you want to send back a variable for the object that was hit by the ray to compare it with the object that shot the ray, is that right?
Match-3 detection:
dropbox.com/scl/fi/6gqid9g6bqjp9i7t9xgen/find_detect_match_3b.capx
Some puzzle or match game example:
dropbox.com/scl/fi/ak1fizo3lrbpju089m4e2/Plush-Pop.capx
dropbox.com/scl/fi/tg77zet7t37gpmilvtyrd/collapse_puzzle_rev.capx
dropbox.com/scl/fi/07ytwvrz4rvbnwbclu8w9/search_word_jumble.capx
dropbox.com/scl/fi/3oh5jcqtgeco2q6uyaip8/spin_tris.capx
dropbox.com/scl/fi/3i5f8cdg7iskmderqmw13/tacticRow.capx
dropbox.com/scl/fi/30t5mawzngnpbl8hde3i8/minisweepy.capx
Dayvid86
same exactly buddy