Local high score example: dropbox.com/scl/fi/dba7yw6876u841mbnll3m/contoh_highscore.capx
Star badge system: dropbox.com/scl/fi/nkxuvkihtlia2ezc3fw9q/LevelSaveMenu.capx
They action should put at the side 'On start of layout'. In your screenshot you put spawning command in different event which is indicate by different event number. So yes that way while PlayerCharacter remains 0, Construct will spawning the object endlessly.
You might want to set character position only once not every tick right? Use 'On Start of Layout' or 'Trigger Once' for the condition.
Telegram game might be possible but probably need to do some research. We can discuss further on other platform. My contact e-mail is adhidwipaegc@gmail.com
This example close to what you are looking for:
dropbox.com/scl/fi/nq7efz1wubb2sd1ez7h6l/condition_order_sound_familiar.capx
I think I have another example but can't remember the file name.
Can you specify the game requirement such as platform target deployment, resolution, game features, control scheme etc.
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So everything is good now? Any issue you are encountering?
Is it left & right movement or 4 or more way directions?
You put something in condition as trigger then in action for sprite pick set height and fill it with -1*Sprite.Height.
Yes you can toggle the "flip effect" by multiplying current sprite height with -1.
The game itself relatively simple to make maybe just need more creative approach on graphical side.
You can just contact the game author mekonbekon
What an effort! This bring back good Flash days memories when I managed full walk cycle animation using timeline editor.
Try to make window size bigger in project properties so your view would be much roomy.
This example based on angle the object overlap with:
dropbox.com/scl/fi/zn7y83woxpntzk6k311fn/Avoid_Obstacles_PUSH.capx