It means adding additional angle deviation (taking turn) from 10 degree to 90 degree with estimation of 3/10 fraction. If the interpolate estimation value is 1 it means reach 90 degree immediately at full fraction. It's an old code anyway that should be replaced by anglelerp so it would be Self.Angle + anglelerp(10, 90, 0.3).
Ok! Thanks!
The characters in my game don't rotate, as they have the classic 4-way movement of Top Down games. What I need is a basic AI that smoothly dodges walls while chasing the player character.