Problem with character Timeline animation

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3 pixel charaters with over 8 animations each + animations with a gun
  • Hi, I'm having a hard time using timelines on my project and would like some help!

    I'm making a game with a complex character, that is cutted in small pieces and animated using timelines.

    I made a timeline for each animation: idle, walking, running, attacking, etc. but when playing one animation next to the other, I see the positions and angles adds themselves and does not respect what I design in the timeline editor.

    I tried:

    - playing one timeline after the other (the positions go crazy)

    - stopping all the animations before starting the next (crazier)

    - saving each part's angle/position and resetting each part to its original

    I searched the forum, videos, pages, didn't find an explanation on how to solve this!

    Here is a demo to the isolated issue, in my game file is a bit more complex but if someone can give me a hint on how this can be done, I would really appreciate it!

  • Going to have to take a closer look on this one, because it doesn't look right at all.

    Thanks for the example project, it will be very useful to figure out what is going on.

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  • No problem! Glad to help on making this great engine better...

    And thanks for the quick response!

    I found a temp workaround, having all animations on the same timeline and triggering animations using tags: Example file

    I made nicer animations, and even looped the "idle" one.

    It can be a bit tedious for several animations but it might be useful for anyone with the same problem.

  • What an effort! This bring back good Flash days memories when I managed full walk cycle animation using timeline editor.

  • Hi DiegoM, I'm working with timelines and maybe this is also useful to you. I made a video on how the animation parts behave on the timeline editor, it's similar to what happens on runtime:

    https://streamable.com/44qjwd

    Hope this helps!

  • Sorry if this isn't the place to post this, but since the thread is already started...

    I noticed something else in the TL editor. I made a video:

    https://streamable.com/ii8mpz

    Note the forearm sprite. I point the origin with the cursor. Each time I break the positions, the origin remains at place, but it seems the sprite shifts.

    The position reset if I exit and re-enter edit mode.

    Hope this helps.

    Ale

  • I haven't really been able to look at any of this, but thanks for the additional info.

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