any other ways to mirrored sprite without using "and button press" mirrored sprite.
i just want one event to flip my sprite no matter what control are use.
Yes you can toggle the "flip effect" by multiplying current sprite height with -1.
not sure how to write it.
You put something in condition as trigger then in action for sprite pick set height and fill it with -1*Sprite.Height.
thank you it work
i made a mistaken it was mirrored i was looking for; but i figure it out.
Is it left & right movement or 4 or more way directions?
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left and right i just start using c2 again my bad and thanks for the help
So everything is good now? Any issue you are encountering?
all good so far.