AarongamerX's Forum Posts

  • Your making this in construct? And by multiplayer you mean online right?

    It sound amazing imo.

    1.looting.

    The looting system sounds cool. This allows players to invest talent points in thievery if they like getting extra loot. Of course they would be sacrificing other talents but they would probably be the richest in all the land.

    2. unique items.

    I like the idea of a weapon or item sort of being extremely scarce. I haven't seen this before. In world of warcraft usually everyone gets a chance to get the sword of doom or something. I bet you would have bounty hunters trying to track down people lol.

    3. Talent points

    Having talent points instead of levels sounds pretty cool. But how would you get more talent points? Ssually a player levels up and gets increased stats or points of some sort to be used. You could give the player talent points if they kill a specific monster or do a task. In pokemon they have a system called EV training where you can grind on a specific enemy to gain its attributes. Of course in your game you could allow the player to do various duties to get stronger in a given area.

  • Thx kyatric.

  • I recently figured out having too many sprites on screen can be a problem. I wanted to know how would I be able to have a lot of objects on screen.

    Would creating the objects in the script help optimize my game? I'm creating a puzzle game and it might have around 25+ moving sprites. It's actually going pretty good I just want to check to see if I can have that many objects on the screen before I dive in the deep end of the pool.

    <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Wait...overriding the saved rar isn't enough. I think if you created the game in an older version you might have to save it out in a different directory.

  • i have the latest beta version and i still can't upload. Its r91.

  • gonna check out that tutorial ramones.

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  • i see. So arrays are a way to organize your work. Cool. and I don't think jar jar binks would be considered an enemy hehehe, great tutorial yann.

  • The reason i ask is because at one point i tried to create a level select screen that had unlocks on it. When the player completed a level a new level would be unlocked. I kinda cheated it a bit.

    I would have 2 sets of objects. A level number sprite and a level unlock sprite. I set it to where if the player completed a level a global variable would be set to for instance 2 for level 2 complete.

    then on the level select screen i would have If global variable = 2 set level number sprite to position level unlock sprite. If they collided then the unlock would be destroyed.

    I don't think my way of doing things are optimal by any means lol.

  • i agree with Zsagerous. Explaining arrays can be a bit challenging. Thx dalal for the tic tac toe analogy. I'm starting to get it.

  • i took a class where we learned how to push and pop arrays but apparently my mind went blank. I never really learned how to use it correctly.

  • Oh i see. Can an object have a list of arrays? Like if i was going to make a card game i would create an array starting from 0 to 21 right? Could i assign array 11 to the card Jack. Or 20 for A?

    Why would i want to hold values in an array?

  • Do all the variables get reset if you switch between layouts?

  • I have a vague understanding of arrays. Could someone help me understand how they work. I feel i'm missing out on something big. Could you also give me a practical situation where arrays could be used. thx.

    The only thing i know is it can hold numbers and strings. But how do i access them and or shuffle the numbers in an array?

  • thank you

  • Is there a way for the engine to know how many object(s) are on screen at any given time?

    I'm trying to do something like

    (If 5 blue blocks are on screen)

    {

         don't spawn any more blue blocks

         (else)

    {

         keep spawning blue blocks

    }

    }

    How could i fake this?