AarongamerX's Forum Posts

  • i changed the set dir to chosen (-1,-1) and there sort of looping, but some of them want to escape the loop by going in a forbidden direction.

  • is it in the check for walls part? I need a hint lol.

  • holy crap, thanks dude. The only thing is i don't want the bot to have a choice to go in any direction i want them to be stuck in a loop on purpose. I want the player to place an arrow to get the bot to exit the loop. They are 2 smart hehe. I want them to be dumber if that makes any since XD.

    Here is a youtube link of what im trying to go for.

    youtube.com/watch

  • going all through the walls like crazy, its so annoying.

  • Thanks yann here is the capx.

    dl.dropbox.com/u/11360597/DirectXMainFile.capx

    i called it directx because you direct the critters around the map.

    You press space to start them going. Maybe this will better help explain my dilemma. If i can get this to work i will be extremely happy. If i can't get it to work i will scrap the project altogether.

  • If i had an object with a bullet action on it how could i tell it to not go through a wall without collision? In a pacman example the ghost never collided with the walls, instead a script allows them to pick on available directions. For my game i want my object to go in a specific path without AI. I only want my object to change directions when it reaches a wall.

  • Good stuff <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice ramone, it works :D

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  • actually it does work. Rotating the base at a higher speed kinda gives me what i'm looking for.

  • cool. That's similar to what i had. I'm still looking for a more accurate swing motion though. But I might not even need it to be that accurate. hmmm, gotta draw more levels to see how i can figure out how i can fuge this mechanic.

    thx for the help vtrix.

  • I would create a cube in 3ds max in an orthogonal view and save out 4 different animations. Edge is an awesome game XD. Played the demo on steam the other day. They have some crazy mechanics. Like blocks move by themselves in very specific patterns. Doing it in 2D would be double the work. I would do it in unity with the playmaker add-on.

  • I'm working on a mechanic that sings a ball and releases it on left button click. My problem is when the ball is released it is not affected by anything. I have a rotating object and the ball is attached to it. In theory shouldn't the ball have some sort of trajectory path when it is released? I need help XD

    Here is A mock up i did in photoshop.

    <img src="http://img607.imageshack.us/img607/9048/descriptionh.jpg" border="0" />

    And here is the Capx. I tried implementing this but i reached the end of the line sort of speak.

    dl.dropbox.com/u/11360597/AlphaSwing.capx

  • I feel like an idiot not using this for my games. Where have i been lol. Face palm. I was somewhat scared of the plugins and behaviors for some reason. Im like a kid in a candy store now. thank you guys.

  • I have to collision objects. one movable and one immovable. The movable one always passes through my other immovable object. How can a movable object go through an immovable object? This has happened to me more than once. Kinda weird.

    My immovable physics object has a custom movement action btw. Does that matter?

  • wow 800 objects. Jeesh. I wouldn't dare have that many lol.