I recently figured out having too many sprites on screen can be a problem. I wanted to know how would I be able to have a lot of objects on screen.
Would creating the objects in the script help optimize my game? I'm creating a puzzle game and it might have around 25+ moving sprites. It's actually going pretty good I just want to check to see if I can have that many objects on the screen before I dive in the deep end of the pool.
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