Slowly.. slowly working on my Multiplayer Rpg :)
Here are two ideas, and id like some feedback ^^
1. Looting a Killed Player.
In my Opinion this would be both Frustrating and exiting :)
Rather then just die->respawn.. I would think of perhaps a
"value-system" where you could Loot your kill for a amount of
points defined by a talent called something like "Thievery"..
So you wouldn't loot all items, but just a few, OR
spent points in the "Thievery" Talent Tree.
2. Unique Items
My idea here was that some items are NOT just randomized drops
like current RPG's work. But instead, a Dungeon Boss will Drop a
Great Weapon and it will then be passed on by killing the owner or
trade, and if the Owner is offline for to long, the Item will
Reset.
(3.) Additional Idea
I have heard this idea is similar to Ultima Online.. Not tried that
game yet :)
Instead of Levels, you gain Talent Point that you can spend into
Various Talent Trees and Professions, making your Character very
unique.
Personally I prefer a semi split between classes, so that not every
Class can learn Everything.. (Unlike for example Skyrim)
So a Mage cannot become a warrior (Or at least not with the same
skills) And a Warrior will not learn Powerful Magic abilities.
Your thoughts <img src="smileys/smiley1.gif" border="0" align="middle" /> ?