Bumpmapping lighting

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  • Was playing around with shaders and some images I stole off the internet (heh) and came up with a nice fake-3D lighting engine:

    http://www.scirra.com/files/bumpmapping.zip

    Pretty nice huh I'll throw the shader in the next build!

  • Haha "stole off the internet" , awesome effect this is something that will surely boost the games with "fake 3d" thing which is nice.

  • words cannot express how impressed i am, that is just too awesome!

  • Damn I want to see it! I'm at work on the crappy Point of Sale computer (which can't run Construct)... Anyone be so greatful at to post some screenshots or something? Pretty please?

  • Nice Ashley. Always finding a way to make me wait for the next build!

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  • Hey, guess what? I can't see the demo...

    JUST KIDDING! I got a new video card today! WHEEEEEEE! GeForce 6200! I can now play the hottest games from three years ago on low quality!

    This looks friggin awesome, by the way. It'll be really cool for stuff like muzzle flash.

    Damn I want to see it! I'm at work on the crappy Point of Sale computer (which can't run Construct)... Anyone be so greatful at to post some screenshots or something? Pretty please?

    A screenshot wouldn't really do it justice, so here's a gif:

    <img src="http://i31.tinypic.com/28i2e6x.gif">

  • I got a new video card today! WHEEEEEEE! GeForce 6200!

    Wow, welcome to 2004 deadeye

  • Heh, I'm still in 2001 with my good computer.

    Can we just get a download for the shader? Or is it in 0.94.2?

    (I'm about to go away for a week and would like to play with this )

  • Very nice.

  • Wow, welcome to 2004 deadeye

    Feels great to be here. I sure hope Bush doesn't get a second term! (Don't spoil it for me, guys... I wanna find out on my own. Go Kerry!)

    Seriously though, if I put anything much better in this computer it'd be like dressing a pig in diamonds. Plus it was only forty bucks.

  • Heh, I love this so much. I had a feeling it was entirely possible, too... thanks Ashley!

    It is just a greyscale map?

    Edit: Oh oh oh! And if you want to apply bumpmapping to all of the objects on the entire screen, would faster rendering be possible through the use of scaled and filtered lower-res bump textures? That would be neat, to have professional-like, scalable graphics settings in a 2D Construct game.

  • I can see this would be very cool when making a dungeon crawler game and in the game play exploring new scary places with a torch.

  • If possible Ashley, you should release the shader before the next build. These are the kinds of features that stand out IMO.

    I don't know if it's the type of shader that you can simply distribute an .fx file as, though. Hope so!

  • Impressive. IMPRESSIVE.

  • Very cool!

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