[quote:25rc33bn]*insert sneaky petition to get rotate around point
im doing this without variables to store the relative angle and distance cause i don't feel like it.
point.x+cos(angle(point.x,point.y,object.x,object.y)+(amount you want changed))*(distance(point.x,point.y,object.x,object.y))
point.y+sin(angle(point.x,point.y,object.x,object.y)+(amount you want changed))*(distance(point.x,point.y,object.x,object.y))
After all these years, my head STILL hurts when I read your posts... O.o
~Sol
P.S. I still love you.