> Well, recently I noticed a HUGE input lag. When you create a sprite (say 128x128 red square) and give it a mouse behavior it will always follow the mouse, but with some kind of lag. The same with keyboard controlled behaviors. Help, pretty please, anyone?
>
Switch framerate mode to unlimited, just to see if it still lags.
nope, in unlimited mode it does not lag. but I don't think it a good solution :/
edit: in vsync it runs on 60fps (lcd screen), my specs: athlon 64 x2 2,9ghz, 2gb ram, nv geforce 9600gt so I don't think it's a hardware related problem