Quite a few times I've run into a situation where I wished for a simple and manageable timer for objects. I've been using Fade behaviour to that effect, a PV and a few events to behave as the timer etc...
So here is the feature request:
Timer Behaviour
- start timer on create (option)
- destroy after time (option)
- get current time
- repeat (for example it would go from 0 to 1000 and then repeat)
- on timer expired > action
- start timer
- set timer
And so on. Having a dedicated timer behaviour would really be convenient for the game development!