right now, if you have a thin rectangle turned at a 45 degree angle
per pixel is a waste of resources, especially if the object is very large
but bounding box, creates a non angled box that encompasses the entire diagonal object
and has no practical use whatsoever in most situations, but is very fast
I think the ability to have a bounding box that would enclose the original sprite, basically the box you see in the picture editor, that will turn with the object's angle, and scale with it
would be much quicker than per pixel, and be extremely useful in many situations