construct limits

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  • Greets Constructors.

    Construct is very impressive even after a few hours use, shader support, line of sight option etc, hats off.

    What kind of games could be created with Construct? Strictly 2D, but any genre within that? All the 2d 16-bit (amiga) game collection could be "remade"? Or how to draw the limits of this *amazing* editor? Arcade, shootem up, platformers, strategy, simulation, rpg can all be covered? Net capabilities shall also be implemented?

    How would you rate it among game maker and unity and etc...?

    Megathanx , ave

  • It can make any 2d game you can think of, some will be more difficult than others (isometric for example) but they can all be done.

    As for multiplayer, it can be done with python and scidave has written an excellent tutorial on that here:

  • Citnarf is right, everything that you can imagine beeing 2D is possible to create in this game.

    Allthough be advised that complex big games very well can become a pain sometimes, but I think thats with every aspect in life. XD

    Some people here are allready working on huge projects and it seems to be working, so as long as it's 2D, you can make it.

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  • Construct has the ease of use of MMF2, with none of the stupidity. Because all 2D game makers have the same amount of "power" (that is, they are all capable of making 2D games within the scope of your imagination), this should be a deciding factor for you.

  • Construct has no limits, it is extensible, so you can develop plugins for anything you need.

  • My experience with Construct is that the limiting factor isn't the engine (unless you design it poorly) it's the computer itself. Anything 2D is entirely possible. And if it doesn't do what you want it to do yet, there's always plugins to make.

    Construct is limited to DirectX 9 and PCs. That makes me sad. I wanna use it for my Wii

  • The only limit, is your

    <img src="http://avatarhell.com/a/avatarhell_splonamona_IMAGINATION.gif">

  • Gr8 thanx for thy info.

    So seems, Construct is on a respectful place even among game editors, aye?

    What about comparision with simple language / api like python / pygame, how would development time be on the same 2d project?

    (i just want to be persuaded, that Construct is not to be missed in any way, and is capable of developing fully playable 16-bit like games)

    ave

  • Well you really cant compare it to a language since there's no scripting. It's only limitations are its plugins, hence the ability to use python.

    On the other side of that, since there is no scripting, all you need is a an understanding of game logic. So baring additional things like python scripting, development will go as quickly as your understanding goes.

  • development will go as quickly as your understanding goes.

    Agreed.

    The framework Construct provides will greatly speed development versus strictly using a programming language. If you need more flexibility you can access the benefits of a written programming language (Python) by developing plug-ins.

    Also, 16-bit style 2D games are well within the scope of what Construct was designed for. I think you'll find that Construct won't be limiting you for these types of games. Instead, you'll likely be using a limited set of what Construct can do.

  • the framework Construct provides will greatly speed development versus strictly using a programming language. If you need more flexibility you can access the benefits of a written programming language (Python) by developing plug-ins.

    slight correction

    you can use python in your games for scripting, which allows you to add functionality not built into construct, like creating complex data structures, or importing directx control, these can be in your cap file alongside your events. the speed of python commands is about equal to those of actions and conditions from what I can tell.

    developing plugins is done with c++, and allows you to create new object types (sprite, and xaudio2 are examples of objects), and it also allows you to create behaviors(such as physics, or platform).

    It's c++, so the sky's the limit, and of course it runs very fast.

    that's not to say that construct events are slow, or that you need python to make even a complex game. See anything made by quazi for proof that scripting is not needed to make something very custom tailored to your own needs that runs fast with only events.

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