I found out that if I try to load an image in the picture editor, that is bigger than my system's/monitor's resolution, it simply won't load. The same way if I resize the picture editor's canvas to a size bigger than my system's/monitor's resolution, the canvas immediately gets cleared. I'm using 1024x768, so if I try to load or make the canvas something like 200x769 everything gets cleared.
I changed my system's resolution to a bigger one, and was able to load bigger images. However when I changed my resolution back to 1024x768 construct crashed.
Is this happening to someone else?
I have a similar type of problem. I have an issue where if I bring in a large sprite (say, anything greater than 800x600) the top part of the sprite becomes distorted very badly to the point that I have to delete the image and try to load it again... but it almost never comes in right, so I have to restart Construct and hope for the best that it will finally come in. My monitor runs at 1920x1080, but if I try to load an image above 800x600, distortion is guaranteed and the sprite is no good.
I went and tested the same images in MMF2, and it loads really quick and there is never any distortion. Also, Construct will automatically crop any image larger than 4096x4096, but MMF2 doesn't. MMF2 will allow the image to load fine in its entirety. That said, I hate MMF2's system so I can put up with these minor issues in Construct. I just hope what we're talking about are known issues that are being worked on.