iRoNgHosT's Forum Posts

  • 7 posts
  • Old school KnP, CnC, and MMF user here (I used to frequent #k&p on DalNet well over a decade ago) and I'm loving Construct 2.

    Just wanted to share a small demo platformer I made tonight. There really isn't any point to the game yet as it is just a proof of concept. The only bug I ran into was when the character sprite would run into a one of the 20x20 squares that makes up the floor. If I walked into the side of it at full speed, the character would drop right through the floor. I made the 40x40 squares instead, since the character is 20x40.

    Check it out here :

    http://www.jjh3.com/

    Arrow keys move the character, shift jumps, and left/right clicks summon the portals!

    Let me know what you think!

  • iPhone 4 user here. After saving it to my homescreen to get the fullscreen going, it loaded up fine, but the bottom portion of the red border was cut off. The red box appeared just fine whenever I tapped the screen.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm happy to say that it finally works for me! If anyone is having nVidia sprite editor glitches, try re-installing your drivers, selecting a custom install, and have it NOT install the 3D Vision drivers!

    I'm so glad I can go back to making my game! Yay!

  • Too bad the sprite object still scrambles whenever you exit the sprite editor when using newer nVidia graphics cards. I was super excited at work tonight thinking it might have been fixed when I read about the update.

  • I have a 8400 GS. Tired updating the drivers and DirectX and all that jazz?

    Tried the latest drivers, rolled back to the previous drivers, and now I am currently using the beta drivers. None of which fix the problem.

    Also, it seems, at least for me, that the power of 2 rule doesn't hold true. 2x2, 4x4, etc. still scramble the graphics up until I hit 16x16, then the rule applies.

    Very strange. Maybe it will get fixed, considering this is happening with modern nVidia cards in the past 2 build cycles, and could eventually make Construct worthless to people with current gaming rigs.

  • Sorry it took a while for me to respond, work has been crazy. The screenshots Mr. Snooley posted are very similar to the problems I'm having.

  • I think I'll push this out by auto-update. I think crudemik's issue is a graphics card thing, or at least not newly introduced by this update. Any objections?

    I'm having the exact same issues CrudeMik is as well. I had taken a long break from game development, and I was sad to find that I'm having all sorts of sprite issues when I finally came back to Construct

    Did a little bit of experimenting, and it seems like the graphical errors within the sprites happen whenever I set the canvas size to 16x16 or smaller. If I make a 17x17 square, it is just fine. If I make a rectangle that is 34x5, graphical problems. Any side that is scaled 16 or smaller, graphic glitches.

    I'm running a GeForce GTX 470, with the latest drivers, running Windows 7 64 bit.

  • 7 posts