What I hope to see from Flowcharts, is wayy more simplified event sheet stuff, and more "do most of the work in the flowchart view".
Events could be mostly "on node changed" etc., not as much tokenising and such. How? I don't know, just wishful thinking but wanted to share.
I'd absolutely love to see a function dropdown list in flowcharts, which I know others have mentioned and may not be on the cards.
The reason a function list would be amazing, is, in flowcharts current form (respectfully, it's early days), it is a feature that you could think "well, I could just make this kind of system with event sheets already".
Things like hierarchies, 3D, custom actions, they all have either saved time, gained us performance, or unlocked something we could never do before.
Flowcharts feels like a "you could use this, or could do it manually" type of situation, there'd be not much saved time (because of all the events and tokenising, which you'd be doing if you made your own flowchart system via events and JSON - although one time save would be not making some UI to link stuff together), no performance difference AFAIK if you use flowcharts or did it by hand, and it is indeed something we can do ourselves via events.
This is why I feel a function list or something, would be incredible to see - it suddenly opens a brand new way of designing logic, could even adapt flowcharts beyond dialogue systems and more for AI, kinda like Sims had with it's developer software Edith for designing Sims AI logic. I mean, you could do AI, with current flowcharts or a manually created flowchart system in events, but just feels like it adds that extra flair that Construct is known for, visual rapid development, what you see is what you get.
But, I get this may not be the intended vision and just needlessly complex. Worth sharing feedback even if it's echoing previous comments, I suppose if a lot of people say something, then that means something.