What tokens are you talking about and why would you have to remember them all? If youre just talking about node tags then I don't see the issue. C3 has tag systems everywhere, audio, timers, tweens, solid collision filter, etc. Why would node tags be any more cumbersome than those?
I already explained this several times. Tokenlist aren't related to Node Tags but to Node data. What if you have a Dialogue System where each Dialogue node has a different Dialog Text but also Avatar sprite, Avatar animation, Text animation, pacing data (wait for X seconds) ect... then you have 2 bad options (well in fact even more but they all suck) :
1. either you put all the Data in a big token list as the Node value
"my text dialog text or id that can already be a long string, myAvatarSpriteName, myAvatarAnimation, TextAnimationKind, WaitXSecondValue" that will be interpreted in a "OnAnyNodeEnter" that use ACE based on those tokens
ACTION : wait tokenat(MyDialogData, 5, ",") seconds
2. or you create a new trigger for each node via the "OnSpecificNodeEnter" but then you need to copy past the WHOLE logic of your dialog nodes in every single Trigger for every single Node and if you want to expand the capabilities of your Dialog System you'll need to painfully add/remove ACE in every single Trigger Block (imagine you have 5000 as Ashley suggested)
ACTION : wait HardcodedValueOfSepcificNode seconds
(but that action need to be copy paste in all specific Dialog Node Trigger)
(I know there would be other hacky tricks to achieve that kind of thing but they all suck)
The example i provided is extremely simple, most system would need far more data for each node.
Which is why I suggested a Node Template feature that would allow Node Instance to inherit variables (each instances would be able to have different values for those variables like instance of an ObjectTypes) + have default OnNodeEnter/Tick/Exit functions that can be overriden or extanded via super Call for each Instances
This would work perfectly with the Flowchart Sheet feature i suggested with Node Condiditions + automatically created On Node Enter/Tick/Exit eventblocks on the Flowchart Sheet for each nodes.