Okay, wow, now a 17 page thread.
I'm not sure what anyone here thinks we should actually do. We've already announced things like our own mobile app build service and new IAP/ad plugins for C3, so that is on the way. We've got Xbox One support just around the corner. Mobile support from what I've seen is pretty solid with WKWebView and Android 5.0+, all supporting JIT-compiled JS and hardware-accelerated WebGL. Maybe we could tweak the way we advertise certain things. Maybe some people have bugs, or unoptimised cases, in which case please file reports, or send me .capxs to profile for performance improvements (as ever, I always ask, and either get sent nothing, or just projects with silly performance-destroying mistakes, hence my skepticism).
Do you want us to rebuild the C3 editor? I would go so far as to say that would probably ruin us, and waste a brilliant opportunity. Do you want us to build native engines? I've covered that in this blog with our rationale around that, which nobody ever really directly argues against, there's just vague accusations of how HTML5 is "poorly optimised" or something, which really is not the case given the potency of modern JIT compilers and the native-equivalent performance of WebGL.
So what have I missed? What do you think we should actually do differently that isn't something we've already covered? If I can't make sense of any specific complaints or clear suggestions on what to do, then I don't see why we shouldn't just carry on as we are - I think we already have a strong plan for the future.
I'd like to mention that in less than 48 hours, this post generated 17 pages. Let's you see that you indeed have a passionate community (with various reasons for using construct). I would say that getting this community more involved would be a great start. Conducting direct polls and really having a way for supporters to give feedback. The forums are a good starting point but so many people don't use the forums so it's not always the best thing to use. I know I've lurked the forums for years and haven't really posted much outside of sharing my projects.
Giving roadmaps that are clear and also make sure the wording in your advertisement doesn't cause confusion or give people false hopes. Construct does indeed publish to the platforms that are named but it really isn't clear about the extent of each platform's capabilities. So build once, publish everywhere can seem very misleading to the consumer Scirra seems to market to (hobbyists, artists, designers, and overall non-coders who have no true knowledge of what's capable).
The browser IDE seems to be an issue for a lot. There are many posts regarding why. I personally don't see it as an issue as long as I can still make my games without compromise.
But the biggest thing is exporters and getting the projects out to the masses. Construct is used for a ton of reasons. Some people want to simply learn about game dev and make games to share with their friends. Some just want to fiddle around every now and then. And some want to create commercial games. Each group want and need particular things. For the most part, Construct has the game making portion of it nailed.
I have been waiting for Construct 3 and have been really putting in faith in what you and Tom says about the future of this technology. I'm not a programmer and I see this company as an entity that cares about creators such as myself who want to make games but don't necessarily care to learn coding.
I WANT to use construct 3. But I also want to be sure that what I create will be able to be published properly. The entirety of Construct 2 had me frustrated yet still around because of the ease of development. Maybe focus more on the post development stuff. I see that there are support options mentioned for Construct 3 but you have to understand that subscribing would be putting faith into what Scirra says again. It's a hard pill to swallow when a lot of the community has put faith for the past 5+ years.
Really show us what we're getting into with C3. Be more transparent with the future and upcoming features.
Thanks for taking the time to hear us out