I wouldn't go that for as to say C2 is purely hobbyist platform. Although It is an ideal tool for non-coders designer type devs without a small team or coder to help them take their idea from paper to reality.
This is the main reason I chose C2. I've always wanted to make my own game, but doing it in my spare time, it's hard to get a team together. C2 allowed me from having a few game ideas in my head and on paper to actually start building them. Yes... C2 might not offer, native, export to consoles, 3D and a couple of other things bigger engines has to offer but one thing it has given me is the ability to make any games at all... pretty easily, without having to struggle with learning how to code.
Yes exporting to mobile has been kind of a headache with 3rd party tools, but what game development comes without headaches?
OP is requesting console export, and official ad-network plugins that would benefit his business. I get where he's going with it. He wants to continue using C2, but If he already is at this point in his game developing where he is already making enough money to make a living on his productions, it's not hard to invest in a little bit of dev time, and pay someone to make a plugin for the ad network he is aiming at. The console export is probably the tricky part... I would say XBox One is his first bet to aim at, with Universal windows apps, and it's in the pipeline. Wii U, Switch, Playstation, etc yeah it would be cool if C2 could export to those platforms also, but I don't know how much work it is to get something like that going, given that C2 is a HTML5 engine.
In my point of view, you either chose an engine that you're comfortable with and has the features that you require, or you chose another engine. I think it's a bit unfair to push all your needs on the small but capable scirra team. If you're targeting consoles... why would you chose C2 in the first place? It's not really made for console productions, although some consoles are starting to accept HTML5 games.
Yes, Html5 PC, and Mobile wrappers can have their caveats, but it's pretty much something you have to live with if you're using a HTML5 engine. Some can probably be fixed by Scirra, but some issues are probably out of their limits to fix. All the scirra team can do is try to focus on making those exports as painless as possible.
If you've come to that point where your needs has outgrown the capabilities of the editor you're using, as a serious developer you would naturally start to look at what engines provide the features you need for your business and your ideas. Construct is pretty flexible, in terms of plugins etc. But there's only so much you can do with that...The devs DO listen, and they are active on the forums for direct interaction, and are trying to explain what they can and can not do.