Barzoukasj's Forum Posts

  • 3 posts

    Ashley Tom you guys have a great tool and from an educational point it's second to none!

    You guys have always offered great support to education institutions with discounts and support with game jams! Browser based will make taking work to and from school simple and issues with version updates thing of the past.

    My real request is the export modules, I'd like to see students continue with construct and develop games for wider market when ready, not feel the need to retrain or make what I taught them redundant from the engine side of things.

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    It's clear from majority of posts that people see the potential of construct, but the lack of export is why people are losing faith.

    While I appreciate the C3 engine wasn't built around the idea of console export, my question is shouldn't it have been? When you're building and marketing a product shouldn't you request from your user base a list of requirements or requests? A simple focus group of the top end developers games , who's games they use to advertise the product - this forum in itself has shown with comments from such developers, what they wanted to see in the new software and not only didn't get but were never asked!

    This post is quite interesting, in fact it's something I wanted to know about. I teach games design at college in UK (high school US) and my students learn with Construct 2. Although at this stage they aren't ready to export beyond the arcade on the site they want to know the worth of learning construct over game maker with its vast amount of exports and one off fee.

    I will often show them Andrews games to say that a great game can be made in construct just like game maker and I have many of my students that have left and gone on to university (college US) to study games further, will often come back and explain how great a tool construct is but always reply when asked do you still use it with "only to prototype" I asked recently why and they stated " the engine is great and powerful and does everything I need to make a great 2D game and only limited by my creativity" the biggest issue they all state is your game can't be published to wide enough market, Steam and web are great but a serious dev wants console support as an export.

    I guess my real question is....

    is construct more of a hobbyist and early teaching tool than a full development platform?

    Im interested in anyone's thoughts, thank you Andrew for giving me a place to ask

  • 3 posts