HI, im new to construct and i think its the best since i first used it in my TAFE course...
I'm making a survival platform game, the layout contains caves and I've made an object (named "light") with the bullet behavior that travels down and when it collides with the stone that's exposed to the sky (as real caves are)it changes it from a darker stone to a lighter stone.. after this process occurs it lags like crazy.. i think it might be lag from the event, but the event ended, how do i stop the lag from it?
Ive tried it without these "light" objects and it only lags very minutely at certain points..
Any help would be greatly appreciated