Yes, however i don't want all the stone to change to that brightness because some stone are underneath others and i don't want those ones to be lit.. i guess ill just have to go with a lit and non lit system, instead of decreasing in brightness.. this i am able to do and make consistent (hopefully) and ill complete this at a later stage, in the meantime ill work on my cave gen. system, but let me know if there are any other ways you might know how to do this decreasing brightness for the stone of the terrain..
However i will have a day/night cycle by setting an instance variable to the lit object so it is dark at the night cycle and normal in the day cycle..
This also means ill have to change every single object and add a darker version of that, and I've got like 60+ objects xD (not all of these are in one layout)
I'm going to have to do this for the monsters too but considering i haven't even made the sprites for my monsters yet, i wont have to edit the same thing twice, this is going to take ages, but its going to look great once finished :D