Shadowfox9356493's Forum Posts

  • 13 posts
  • Yes, however i don't want all the stone to change to that brightness because some stone are underneath others and i don't want those ones to be lit.. i guess ill just have to go with a lit and non lit system, instead of decreasing in brightness.. this i am able to do and make consistent (hopefully) and ill complete this at a later stage, in the meantime ill work on my cave gen. system, but let me know if there are any other ways you might know how to do this decreasing brightness for the stone of the terrain..

    However i will have a day/night cycle by setting an instance variable to the lit object so it is dark at the night cycle and normal in the day cycle..

    This also means ill have to change every single object and add a darker version of that, and I've got like 60+ objects xD (not all of these are in one layout)

    I'm going to have to do this for the monsters too but considering i haven't even made the sprites for my monsters yet, i wont have to edit the same thing twice, this is going to take ages, but its going to look great once finished :D

  • Hold on.. I've got the 'stone' as separate objects with different shades and an event to delete the previous and spawn the new.. I'll try and make it so it changes the 'stone' to a specific frame that has the shade that i want.. and hopefully it will be less (or no longer) laggy :D

  • Yes it has, my gravatar has been applied :D

  • My game has no physics at all.. but im going to have it so the player cannot reach the layout border, therefor preventing this solids error..

    what is the most efficient (least laggy) way to make an object travel downwards?

    If there is a good way i can then allow my lighting system to be consistent...

  • There is a bug with the solids that allows you (the player) to fall through at the layout border, does anyone know how i can fix this?

  • Wow.. i just had the weirdest bug.. my player jumped and landed on one of the light stones and fell into it.. i tried a few more times then i fell through it and fell to the bottom of the layout that had solid blocks all the way down xD luckily i set bound to layout xD

  • I found the problem :D it WAS the event being repeated, i just tried a stop loop action and it works, it lags during the process of lighting but afterwards its back to normal.

    Thanks for your help.

    I'll try different ways to try and make this lighting effect consistent so if any light blocks are destroyed the dark block underneath is then lit..

    If anyone has any suggestions ill try them, any help is greatly appreciated.

  • If this is the case of an event repeating how do i stop this loop?

  • Ok, but how do i post an screenshot here?

  • As much as this would help, i don't wish to publish my game draft just yet, i like to keep my ideas to myself and my friends, but what im using for lighting the stone entrances to the caves is an invisible block called "light" that has the bullet behavior and is traveling downwards.. once it collides with dark stone the "light" is destroyed and so is the stone and a light stone is spawned in place of the dark stone.. i had the light block rotated 90 degrees so it travels downward at a speed of 80 and an acceleration of 50, i don't quite understand why this simple event lags the game so much...

  • i just realized this post is in the wrong category.. can a forum admin please move this chat to the "how do i..." forum?

    thanks

  • I just joined and put another post on and realized my avatar was a pink looking thing..

    i just created a new gravatar account that's assigned to my email..

    and its not refreshing, i found out my email isn't verified to my scirra account and i sent about 3 verification emails to it and it doesn't appear in my inbox..

    Is this an error?

    PLEASE HELP..

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  • HI, im new to construct and i think its the best since i first used it in my TAFE course...

    I'm making a survival platform game, the layout contains caves and I've made an object (named "light") with the bullet behavior that travels down and when it collides with the stone that's exposed to the sky (as real caves are)it changes it from a darker stone to a lighter stone.. after this process occurs it lags like crazy.. i think it might be lag from the event, but the event ended, how do i stop the lag from it?

    Ive tried it without these "light" objects and it only lags very minutely at certain points..

    Any help would be greatly appreciated

  • 13 posts