First of all I'm sorry for my poor English.
Well, in the image above you can see, the player sprite (green), the Enemy I sprite (yellow) and the Enemy II sprite (red). Both have a smaller and a larger circle, the smaller one is the character (player/enemy), and the largest circle is the character collision area. What do I need? I need that when any character come into any other character collision area, they attack themselves.
I do not know if that changes anything, but there may be more than 1000 characters ...
And I have no idea how to do this ...
I hope you understand my problem, thank you.