david7457's Forum Posts

  • I would love to find a way to do a dynamic split screen.

  • You simply open them. Construct 2 should be associated with .capx. You have to have the same version, which it will usually tell you if you don't. Also if there is any Plugins or Behaviors missing it will let you know as well

  • I would like to kno too, of some of these methods. Im currently working on a way to Split Screen for a game, and nothing is working right :/

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  • gumshoe2029 Every little bit helpz. Appreciate the tipz lolz.

  • Im just trying to make it as condensed and simple as possible. Obviously Im doing a terrible job lolz. What I want exactly is an Inv that I can Drag and Drop To and possibly from (That's debatable) I want something like this

    (From Harvest Moon 64) Im making a Farming game. I would like the Inv to actually be on a diff layout that can be switched back and forth. With a Hotbar on the Main Layout (Like Minecraft). When u press "i" Open Inv on other Layout which would be like the Rucksack. I mentioned this in an original post but I was mostly ignored.. so I went a diff direction. It sorta works. But iz not what I really want. I dunno how I can move items from an array to another layout..and select them... Let alone drop them. BTW the way you are mentioning sounds interesting. Wouldn't know how to go about something like that either.. You probz didn't see the part about me being a total noob :/ I dun mind fixing the issue. if I know how. But most of the time I don't know how :/ Anywayz if u have any ideas or tipz or anything gumshoe2029 Lemme know lolz Once again keep in mind Imma noob :/

  • Nope can't fig it out either. U forgot Imma noob lolz. Only prob I see is when an item is clicked it pick up everything..changes them randomy, and only adds one to the array. O.O Itz odd. Got me stumped too :/

  • Bump

  • Np

  • codah

    I can make a .capx of just the Inv again lolz

    Edit: Here it iz

  • Yer

  • I just need to exist in the Layout.. I can be outside the layout if you want. Yer use System --> Create Object NameofObjecttospawnto.X , NameofObjecttospawnto.Y

    Edit: Like in the .capx I made

  • Could u post a .capx with what u got so far? Shouldn't be too hard to replicate. But its easier to visualize that way.

    Edit: Nvm i made a .capx tell me what u think. Could be done several diff ways. This was the quickest I could think of.

  • I don't know really. Just though't i'd suggest it because it would trigger the breakpoint at that particular point. That way you kno its attempting to trigger it.

  • Did u try using breakpoints?

  • bump