david7457's Forum Posts

  • Try attaching your .capx. Your under the rep limit. I had the same problem

  • I appreciate your help. I may be doing something wrong with the first one. I never fully finished it either. But its also not quite what I wanted. I'm hoping someone has experience with making a Multi-Layout Inventory lolz. Who could help

  • Yer Iv'e tried both of those tutorials. Hiding the layer and then showing it is not working. In regards to a Global Inventory layer. I just tried that. Thats Why I want to have it on a diff layout. I don't mind using a Common Even Sheet if i have to.

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  • I wanna create a Inventory that Not only shows up on a different layer. but Also allows a HotBar on the main Game layer. Like Minecraft In a Way. Right now I have 3 separate Inventory arrays for different types of Object. (Tools, Seeds, and Items) I really don't want it that way I want everything available for the same Inventory. I have 3 diferent Item Sprite types for Each. I dont want to put everything in one Item with all the animation frames in one item, or different animations in one item. I want it the way it is. Only Everything able to goto the same inventory/Hotbar. Everything should goto the Hotbar first the Inventory. Then I need a way to select the item that is going to be "Used" in the Inventory.. Either by selection Sprite, or a Separate slot. I'm Open to ideas on that. I know this is probably alot to ask. But Iv'e been stumped on this for about a month. I actually have alot of questions in regards to doing things because I'm a complete Noob. But I rally need help with the inventory. I'm willing to do the work so to speak. I just dunno how to go about it, and Iv'e checked several tutorials, and they are either outdated. Or irrelevant to what I need.

    P.S Reason my game name has 2 s's at the end was due to another project file with a simular name. I didn't want to get the two confused.

    Heres the .capx:

  • But how would you go about that? Coming from a complete noob

  • I have a similar issue. Only the object all share the same Sprite. Would this example work the same or do I need to do something else. What I mean by sharing the same sprite is. Itz the same sprite for all the objects, just a different animation frame. I can try and share the .capx if need be.