I wanna create a Inventory that Not only shows up on a different layer. but Also allows a HotBar on the main Game layer. Like Minecraft In a Way. Right now I have 3 separate Inventory arrays for different types of Object. (Tools, Seeds, and Items) I really don't want it that way I want everything available for the same Inventory. I have 3 diferent Item Sprite types for Each. I dont want to put everything in one Item with all the animation frames in one item, or different animations in one item. I want it the way it is. Only Everything able to goto the same inventory/Hotbar. Everything should goto the Hotbar first the Inventory. Then I need a way to select the item that is going to be "Used" in the Inventory.. Either by selection Sprite, or a Separate slot. I'm Open to ideas on that. I know this is probably alot to ask. But Iv'e been stumped on this for about a month. I actually have alot of questions in regards to doing things because I'm a complete Noob. But I rally need help with the inventory. I'm willing to do the work so to speak. I just dunno how to go about it, and Iv'e checked several tutorials, and they are either outdated. Or irrelevant to what I need.
P.S Reason my game name has 2 s's at the end was due to another project file with a simular name. I didn't want to get the two confused.
Heres the .capx: